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Josh Caratelli's Blog


Twitter: @josh_caratelli
LinkedIn: Josh Caratelli (Melbourne, Australia)

My name is Josh Caratelli, I’m fifteen and entering this magical and unique industry that other Gamasutra members have been involved in for a long time, so please correct me If I’m wrong on any information, as I’d prefer to admit I was wrong and learn something new then pretend “I Know it All” and come up short later on.

I’ve been using the Unreal Engine for the last 1.5 years and recently started C++ programming after experiencing an amazing work experience position at Australian Developer,’ Big Ant Studios’. In which I must have done something right as they've called me back to do some work over the 2012 (Australian) Summer holidays :)

When I’m not creating games or working on personal projects for myself, integrating them into my school work or attending #gamedev conferences and IGDA meetings, I’m working as a Designer on an Unreal Engine Mod Team, Orange Core. I’m aspiring to become a Designer/Programmer in this industry when I’m older as I believe those two skills go uniformly together.

Josh Caratelli


Josh Caratelli's Comments

Comment In: [News - 05/20/2014 - 03:46]

Player perception is an interesting ...

Player perception is an interesting one. I once heard a game took their most unused weapon, what player s perceived as the weakest, and simply increased the bass of its sound effects. No alterations were made to its damage values etc. r n r nIt then became one of the ...

Comment In: [News - 12/22/2011 - 04:34]

Hey Anna I must have ...

Hey Anna I must have missed the earlier, sorry about that. I'll be at the next IGDA meet, though unfortunately I won't be able to partake in the Global Gam Jam due to age restrictions of the venue. Which is a real shame, though it gives me something to look ...