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Josh Caratelli's Blog

 

https://www.linkedin.com/in/joshcaratelli

http://www.smog-game.com/

Contact me at: joshCaratelli@gmail.com or @josh_caratelli

Notable Achievements:
- First game credit was a AAA console title at age 15 (360/PS3)
- Develop International 30 Under 30 Honorable Mention 2014
- PAX Australia's Youngest Speaker (2014)
- Predominately featured in the upcoming Game Loading: Rise of the Indies Mini Documentary
- Created a STEM based scholarship from donated prize money to attract girls and disadvantaged students into game development

Josh has only just turned eighteen, but coming up to his fourth year in the industry he’s already begun to make his mark. At the early age of fifteen he achieved his first game credit through contract work with Big Ant Studios on Rugby League Live 2 (XBOX 360/PlayStation 3).

Since then he has been fortunate enough to undertake short stints of work at various studios, both locally in Australia at Straight Right, Pub Games and also internationally at Obsidian Entertainment. Recently, his upcoming mobile title Smog Game, ‘clean-sweeped’ the inaugural STEM Video Game Challenge awards by picking up both the grand prize and the PwC’s People’s Choice Award at PAX Australia 2014. 

These accomplishments so far haven’t gone unnoticed, as he has been selected to feature in the upcoming mini-documentary, Game Loading: Rise of the Indies. Josh is aware he’s had a lucky break and has decided to pay it forward by donating the STEM Challenge $1000 charitable cash prize to his high school to create a scholarship to promote and inspire girls, an underrepresented STEM minority, into games development to become the next generation of developers. 

He was able to further realize his goal of inspiring young adults into development this year by becoming the youngest speaker at PAX Australia, speaking on the ‘You Can Make Games Too’ panel. 

 

Josh Caratelli's Comments

Comment In: [News - 05/20/2014 - 03:46]

Player perception is an interesting ...

Player perception is an interesting one. I once heard a game took their most unused weapon, what player s perceived as the weakest, and simply increased the bass of its sound effects. No alterations were made to its damage values etc. r n r nIt then became one of the ...

Comment In: [News - 12/22/2011 - 04:34]

Hey Anna I must have ...

Hey Anna I must have missed the earlier, sorry about that. I'll be at the next IGDA meet, though unfortunately I won't be able to partake in the Global Gam Jam due to age restrictions of the venue. Which is a real shame, though it gives me something to look ...