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April 20, 2014
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April 20, 2014
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Josh Charles's Blog

 

C++/C# programmer who graduated from Bloomfield College majoring in Game Design and Development.

 

Josh Charles's Comments

Comment In: [News - 04/02/2014 - 11:19]

If you look at tablets ...

If you look at tablets and phones, the biggest single use case for them is gaming... r n r nYes but tablets and phones don 't operate in a vacuum. They can be used anywhere at any time. But depending on where they are used and the context in which ...

Comment In: [Blog - 03/25/2014 - 09:27]

Good post. If only reality ...

Good post. If only reality played out as well as the theory. :

Comment In: [Blog - 03/27/2014 - 01:43]

One solution to your problem ...

One solution to your problem could be to design multiple difficulty modes. Like you said, every player has different skills so why design a one-size-fits-all difficulty system Having multiple difficulty options that are properly balanced and that the player can switch between before or after any level should take away ...

Comment In: [Blog - 03/10/2014 - 09:24]

I agree with the state ...

I agree with the state of Nintendo 's 3rd party support but I 'm not surprised by any of this given that we already know the DS audience splintered into 3DS users and mobile/tablet users and the Wii audience splintered into largely mobile/tablet users and some Wii-U users. Therefore it ...

Comment In: [News - 02/28/2014 - 10:00]

@ Jean - There 's ...

@ Jean - There 's nothing surprising about that. We 're simply pointing out what should be an obvious factor that 's been overlooked in the comments of this article. r n r n@ Gern - Agreed. One of the things I 'm hopeful for from indies is for game ...

Comment In: [News - 02/26/2014 - 06:46]

No. Just no. ...

No. Just no.