Juan Belon Perez's Blog
Web for videogames outsourcing: programadorvideojuegos.com
I work professionally in videogames since 2006 and I've been learning and teaching since the 90's.
Sometimes we play with AI's that looks smart, how are they doing it?.
I'll give you a reason to believe in automated steering behaviours for your next game AI.
First impressions with the engine Unity for PlayStation Mobile,first final public version.
Are you interested in the money or the user experiences? Let's talk about it
How fast your latest game can be pirated?
Some of techniques used to develop a high quality game for low spec devices, such as Android: OUYA & GameStick,etc., using ShiVa 3D Engine.
How to make 2D games with realistic physics and cool mechanics using Lua language and Box 2D Library.
Juan Belon Perez's Comments
[Blog - 09/05/2014 - 03:37]
I agree and I add ...
I agree and I add another way of doing things together, each one with his/her own project, you help your friend in what you can and he helps you in the same way, then, publish and get profit separately.
[Blog - 08/13/2014 - 06:14]
[News - 06/20/2014 - 06:24]
[Blog - 04/20/2014 - 05:19]
Uhm, I love these kind ...
Uhm, I love these kind of things, they give a cool pro look to our games, an AAA camera script should be nice :
[Blog - 05/13/2014 - 09:26]
For a long time I ...
For a long time I was thinking about what was the technique over here when you break a plane with the ball in your game, I thought it was some physx thing but now I understand the theory. r nThanks
[Blog - 04/25/2014 - 04:34]
Thanks for the post, it ...
Thanks for the post, it is interesting, since you could use this to make simple animations for optional characters and so on... r nMeanwhile Sucker Punch is using 500 bones and 120k polys per char xD r n http://www.gamepur.com/news/14320-ps4-exclusive-infamous-second-son-characters-polygon-count-revealed-120k-30.html