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July 31, 2014
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Juan Felipe Belon Perez's Blog

 

Web for videogames outsourcing: programadorvideojuegos.com

Games: xixgames.com

I work professionally in videogames since 2006 and I've been learning and teaching since the 90's.

 

Member Blogs

Posted by Juan Felipe Belon Perez on Thu, 24 Jul 2014 05:30:00 EDT in Design, Programming, Console/PC, Indie, Smartphone/Tablet
Sometimes we play with AI's that looks smart, how are they doing it?. I'll give you a reason to believe in automated steering behaviours for your next game AI.


First impressions with the engine Unity for PlayStation Mobile,first final public version.


Are you interested in the money or the user experiences? Let's talk about it



Posted by Juan Felipe Belon Perez on Mon, 03 Feb 2014 09:23:00 EST in Design, Programming, Art, Console/PC, Indie, Smartphone/Tablet
Some of techniques used to develop a high quality game for low spec devices, such as Android: OUYA & GameStick,etc., using ShiVa 3D Engine.


Posted by Juan Felipe Belon Perez on Mon, 26 Aug 2013 06:00:00 EDT in Design, Programming, Art, Console/PC, Indie, Smartphone/Tablet
How to make 2D games with realistic physics and cool mechanics using Lua language and Box 2D Library.



Juan Felipe Belon Perez's Comments

Comment In: [News - 06/20/2014 - 06:24]

n n r nNice, just ...

n n r nNice, just uploaded Silver Zombie yesterday :

Comment In: [Blog - 04/20/2014 - 05:19]

Uhm, I love these kind ...

Uhm, I love these kind of things, they give a cool pro look to our games, an AAA camera script should be nice :

Comment In: [Blog - 05/13/2014 - 09:26]

For a long time I ...

For a long time I was thinking about what was the technique over here when you break a plane with the ball in your game, I thought it was some physx thing but now I understand the theory. r nThanks

Comment In: [Blog - 04/25/2014 - 04:34]

Thanks for the post, it ...

Thanks for the post, it is interesting, since you could use this to make simple animations for optional characters and so on... r nMeanwhile Sucker Punch is using 500 bones and 120k polys per char xD r n http://www.gamepur.com/news/14320-ps4-exclusive-infamous-second-son-characters-polygon-count-revealed-120k-30.html

Comment In: [Blog - 04/01/2014 - 08:20]

Yes, thanks Troy : ...

Yes, thanks Troy :

Comment In: [News - 04/10/2014 - 02:26]

Thanks for the post , ...

Thanks for the post , it would be very helpful to do some tutorial about how to make this kind of levels :