Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 22, 2017
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Juan Belon Perez's Blog

 

Game Developer Lead at alea.com studio

Twitter: @juaxix Linked in: https://es.linkedin.com/in/juaxix

I work professionally in videogames since 2006 and I've been learning and teaching since the 90's.

Web for videogames outsourcing: programadorvideojuegos.com

Games: xixgames.com

Dev Blog: dev.xixgames.com

 

 

Member Blogs

Posted by Juan Belon Perez on Wed, 06 May 2015 02:43:00 EDT in Business/Marketing, Production, Serious, Indie, Smartphone/Tablet
The results of a six months experiment making f2p games


Posted by Juan Belon Perez on Fri, 03 Apr 2015 01:48:00 EDT in Design, Programming, Console/PC
How would you solve the most common bugs of AAA videogames?


A study of some of the current available types of game servers for our games


Posted by Juan Belon Perez on Thu, 24 Jul 2014 05:30:00 EDT in Design, Programming, Console/PC, Indie, Smartphone/Tablet
Sometimes we play with AI's that looks smart, how are they doing it?. I'll give you a reason to believe in automated steering behaviours for your next game AI.


Posted by Juan Belon Perez on Sun, 13 Jul 2014 12:05:00 EDT in Business/Marketing, Programming, Production, Art, Console/PC, Indie
First impressions with the engine Unity for PlayStation Mobile,first final public version.


Posted by Juan Belon Perez on Sun, 06 Jul 2014 05:04:00 EDT in Business/Marketing, Art, Console/PC, Indie, Smartphone/Tablet
Are you interested in the money or the user experiences? Let's talk about it



Juan Belon Perez's Comments


Comment In: [Blog - 12/22/2016 - 10:48]

Interesting, so, how did you ...

Interesting, so, how did you get it to work, a simple steps guide would be nice :

Comment In: [News - 11/08/2016 - 06:30]

Kind gesture, i have to ...

Kind gesture, i have to say 128077 127996

Comment In: [Blog - 07/21/2016 - 04:53]

Yeah, i think you need ...

Yeah, i think you need to reset the whole engine if you want to change some rendering options bloom for example , but i think you can solve this by using params in materials and components and blueprints, like the post-process volumes or skyboxes BP, right r nRegards Zach

Comment In: [Blog - 02/04/2016 - 01:29]

Irina: As the designer of ...

Irina: As the designer of CTR Experiments, what would you have changed to make it better

Comment In: [Blog - 05/06/2015 - 02:43]

Thanks for the comment Remy, ...

Thanks for the comment Remy, it was an experiment to understand how people download games and how to make revenue from a fun activity. I still dont understand people XD