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Judy Tyrer's Blog

 

Founder of 3 Turn Productions LLC and creator of Ever, Jane: The virtual world of Jane Austen, Judy Tyrer would have decided to become a game developer had she known that as an option at the age of 9 when she first tried to figure out how to build a robot that would play games with her.  She did not succeed, but her passion for games never faltered.  After graduating from SMU with a double major in English Literature and Secondary Education (with a minor in Geology), Judy started in the Serious Games Business at Control Data Corporation where she had the unique privilege of workong on PLATO, a computer based education system.

From there Judy moved into the computer industry working on distributed UNIX operating systems, specialing in File Systems.  During this time she served on the File System Consortium for the Open Software Foundation (OSF).  Her paper, "Adding Tightly Consistent Replication to OSF's DFS" was published by Uniform.

During the www.yourjobhasgonetoindia.com period, which decimated the enterprise software industry in the US, Judy decided to go back to her game playing robot fantasies and joined the game industry. Judy worked at Ubisoft on the Ghost Recon series as a network engineer and mutli-player engine specialist.  From Ubisoft, Judy moved to Sony Online Entertainment as Lead Engineer for the Denver office.  She was then tapped by Linden Labs as Senior Engineering Manager for the Engine Room, the team responsible for the Second Life Servers.

Ever, Jane: the virtual world of Jane Austen just met its kickstarter goals at the end of 2013 and is scheduled to launch January, 2016.

 

Member Blogs

Posted by Judy Tyrer on Fri, 31 Jan 2014 07:59:00 EST in Business/Marketing
A discussion of how distributed development enhances communication within the team and other reasons for ending the lock-step commute to the office.



Judy Tyrer's Comments

Comment In: [Blog - 07/28/2015 - 05:03]

The very first rule of ...

The very first rule of thumb I learned in 1977 still holds true today. The only exception is the overhead of calling a function and in most cases that is marginal and the maintenance nightmare you solve is far greater than that overhead. r n r nIf it is more ...

Comment In: [Blog - 06/08/2015 - 06:05]

I don 't think people ...

I don 't think people still understand Kickstarter. They act as if the Kickstarter funds are the only funds available to the developer and they don 't understand the market test nature of the platform. And I also cynically believe that anyone writing on the demise of Kickstarter is guaranteed ...

Comment In: [Blog - 05/20/2015 - 02:13]

I balk at the notion ...

I balk at the notion that people expect Kickstarter funding to be the only funding for the project. There is nothing in the KS contract that says you cannot take what you have and then go get angel and VC funding. I believe when choosing the KS budget you need ...

Comment In: [Blog - 05/20/2015 - 02:13]

This fits nicely into the ...

This fits nicely into the work I 'm doing with our project. I am working on the notion of some things just take as long as they take . This is especially true if you are doing something in software no one else has done before. Or if you have ...

Comment In: [Blog - 04/03/2015 - 01:48]

At the very first E3 ...

At the very first E3 the game media was screaming Please, not another RTS . Real Time Strategy was all the rage back then. r n r nThere is a trend in our industry to look at the last successful business model or game genre and try to emulate that ...

Comment In: [Blog - 04/02/2015 - 01:16]

This is one of those ...

This is one of those cases where being a lawyer actually seems like it might be fun reading contracts never makes it seem like fun . I would think that the owner of the personality would make a difference since it is her likeness that is in question. Did she ...