Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 20, 2015
arrowPress Releases
April 20, 2015
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Judy Tyrer's Blog

 

Founder of 3 Turn Productions LLC and creator of Ever, Jane: The virtual world of Jane Austen, Judy Tyrer would have decided to become a game developer had she known that as an option at the age of 9 when she first tried to figure out how to build a robot that would play games with her.  She did not succeed, but her passion for games never faltered.  After graduating from SMU with a double major in English Literature and Secondary Education (with a minor in Geology), Judy started in the Serious Games Business at Control Data Corporation where she had the unique privilege of workong on PLATO, a computer based education system.

From there Judy moved into the computer industry working on distributed UNIX operating systems, specialing in File Systems.  During this time she served on the File System Consortium for the Open Software Foundation (OSF).  Her paper, "Adding Tightly Consistent Replication to OSF's DFS" was published by Uniform.

During the www.yourjobhasgonetoindia.com period, which decimated the enterprise software industry in the US, Judy decided to go back to her game playing robot fantasies and joined the game industry. Judy worked at Ubisoft on the Ghost Recon series as a network engineer and mutli-player engine specialist.  From Ubisoft, Judy moved to Sony Online Entertainment as Lead Engineer for the Denver office.  She was then tapped by Linden Labs as Senior Engineering Manager for the Engine Room, the team responsible for the Second Life Servers.

Ever, Jane: the virtual world of Jane Austen just met its kickstarter goals at the end of 2013 and is scheduled to launch January, 2016.

 

Member Blogs

Posted by Judy Tyrer on Fri, 31 Jan 2014 07:59:00 EST in Business/Marketing
A discussion of how distributed development enhances communication within the team and other reasons for ending the lock-step commute to the office.



Judy Tyrer's Comments

Comment In: [Blog - 04/03/2015 - 01:48]

At the very first E3 ...

At the very first E3 the game media was screaming Please, not another RTS . Real Time Strategy was all the rage back then. r n r nThere is a trend in our industry to look at the last successful business model or game genre and try to emulate that ...

Comment In: [Blog - 04/02/2015 - 01:16]

This is one of those ...

This is one of those cases where being a lawyer actually seems like it might be fun reading contracts never makes it seem like fun . I would think that the owner of the personality would make a difference since it is her likeness that is in question. Did she ...

Comment In: [Blog - 02/24/2015 - 01:54]

I am not in the ...

I am not in the mobile game business but I took exception to the notion that most games are hard coded and wanted to suggest the solution is not to say code isn 't flexible but, perhaps, to write more flexible code. I came into the game industry from the ...

Comment In: [Blog - 02/13/2015 - 02:02]

In most industries, the ability ...

In most industries, the ability to take in new information and change direction is called pivoting and a sign of strong leadership. I 'm not sure why the games industry takes this behavior and calls it lying.

Comment In: [Blog - 02/05/2015 - 01:26]

In other words, making an ...

In other words, making an Indie game for profit and not just for your own enjoyment is a Business. Treat it like a Business. You wouldn 't start a battle in a game without your sword and your shield so think of your Accountant and Lawyer as your sword and ...

Comment In: [News - 02/03/2015 - 04:13]

I 've chosen to allow ...

I 've chosen to allow players to tell me what kind of hand holding they want. They have three choices. Tell me everything, just tell me new game mechanics, and don 't tell me anything, I 'll figure it out for myself all cleverly disguised as part of the game ...