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December 5, 2016
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Juha Kangas's Blog

 
Gameplay Designer (fancy name for gameplay scripter) at Starbreeze Studios. Working in XNA on hobby projects.
 

Juha Kangas's Comments

Comment In: [Feature - 08/09/2012 - 04:05]

I have one that I ...

I have one that I have been thinking about lately r n Let 's Try It - Someone who does not have good arguments for their idea and simply says come on, let 's try it to override any counter-arguments.

Comment In: [News - 06/25/2012 - 05:25]

Interesting. Sorry to derail but ...

Interesting. Sorry to derail but I was wondering, have you ever written anything regarding the psychology behind one more turn in the Civilization games

Comment In: [News - 03/06/2012 - 02:55]

I really wish I could ...

I really wish I could have been at GDC, if only to attend this session. So much to learn.

Comment In: [News - 01/18/2011 - 10:11]

I think that John, like ...

I think that John, like me, tried doing ALL the side-missions...you know the ones where you have to kill special monsters. It added 40 hours of gameplay for me at least and I didnt even finish all of them.

Comment In: [News - 03/05/2009 - 05:56]

Overall I like the design, ...

Overall I like the design, however I have to agree on the sharp contrast the background gives. I can feel my eyes straining almost immediately. Also, I would like to see a cellphone-friendly version of the site.

Comment In: [News - 02/20/2009 - 05:31]

Like others have mentioned, this ...

Like others have mentioned, this talk seems entierly self-serving. He's recruiting developers for his site. Besides the Bioshocks and Fallouts, there's also a huge casual market with single-player gamers and a big share of that is Flash even.