Junxue Li's Blog
I’m Junxue, CEO of Novtilus Art, a game art outsourcing company. We create HD digital paintings/game assets for a full spectrum of games, casual, social and mobile.
Our site: www.novtilus.net
Contact me: email@example.com
This article is a complete walkthrough of how we provide a full art solution for a supermarket kiosk game, from define the art style to finish up the artworks.
This article includes a comprehensive list of specs for mobile game Saga Map creation. If you are making map art for a client, or need assign such a map creation task to your team, you can use this article for initial communication.
Our official site is art studio/designer type, this article is about how we completely remake our site with less than 10% budget and time of the previous site, and much better outcome.
What if one day the local entertainment industry grows in China enough, a lot of the films, animations, games made specifically for Chinese market will get exported outside of the country?
Now it seems to be hard time for Chinese art outsourcers, the hike of the salary, the depreciation of US dollars, and the console game market isnít so good. However there are a handful of them are doing well.
Pokemon Go becomes a global craze in weeks, and thereíre many bad stories about it. I think the biggest lesson that Pokemon Go reveals to us, is that AR products needs tight administration, before we can enjoy the benefits they may bring.
Junxue Li's Comments
[Blog - 01/19/2016 - 01:02]
[Blog - 01/04/2016 - 01:31]
Yeah, in the designer 's ...
Yeah, in the designer 's circle, this article is a sharing of working experience. You can re-share it if you think it is useful, and mention the author.
[Blog - 12/28/2015 - 01:57]
[Blog - 12/17/2015 - 01:27]
[Blog - 11/20/2015 - 02:00]
[Blog - 11/02/2015 - 02:42]
Hi Brian, thanks for your ...
Hi Brian, thanks for your time writing this much and so many dragons are covered. In reading your article, I think about Monster Hunter. I think as War Dragons have relatively low polygons, so in design you don 't need to go very deep into anatomical accuracy And could you ...