Junxue Li's Blog
I’m Junxue, CEO of Novtilus Art, a game art outsourcing company. We create HD digital paintings/game assets for a full spectrum of games, casual, social and mobile.
Our site: www.novtilus.com
Contact me: firstname.lastname@example.org
Today most popular mobile games have a progress map. This article is our walkthrough of making the art work of one Match-3 game map.
Our team has created map art for some match-3,and bubble shooting games. I have a few points about the map planning, and art creation to share. I think they might be useful to people who need these types of maps in their games, and artists who create the
This article is about how we get to know more people and potential clients via blogging here on Gamasutra. I hope it could give some lights to our fellow service providers.
If you’re an art contractor, what to do when your client is unsatisfied with your work? This is a story offers solutions based on our project experiences.
This series of posts are about shooting good pictures for 2D game art production. This post is Part 3: Tips about shooting architectures, interior, furniture.
This series of posts are about shooting good pictures for 2D game art production. This post is Part 2.
Junxue Li's Comments
[Blog - 09/24/2014 - 03:01]
So the safest way is ...
So the safest way is to take photos by yourself, or buy from sites like Dreams time, iStock, etc. Btw, Google advanced image search does have a filter to show you pictures of different level of permission.
[Blog - 09/04/2014 - 07:18]
[Blog - 08/06/2014 - 05:18]
Thank you, I 've hesitated ...
Thank you, I 've hesitated whether to add this last part, for it 's a bit radical and having little to do with the main idea. But anyway it enriches the content.
[Blog - 06/18/2014 - 08:58]
Great article Your point actually ...
Great article Your point actually is each medium is especially harmful in its own way, if the message communicated is problematic. In this light, you actually agree with the argument which you think you 're against all through the article.
[Blog - 05/22/2014 - 05:01]
[Blog - 05/05/2014 - 07:24]