Karl Schmidt's Blog
I'm a lifelong software engineer and gamer. I started programming with a Commodore 64, then made mods for the Quake series, and eventually got my break in the game industry at Relic Entertainment, helping ship Company of Heroes in 2006. Since then I've worked on Company of Heroes: Opposing Fronts, the entire Dawn of War II franchise, Warhammer 40,000 Space Marine, and Company of Heroes 2.
I'm now working in the mobile game (and app) space, which is rapidly evolving, and presents an exciting challenge. I'm also writing about my thoughts and lessons learned in game development on my website (www.karlschmidt.net) as well as here at Gamasutra.
This article is intended for students and non-engineers who haven’t heard of RCS or don’t understand the point of it. It is not an article about how to use any particular software package, but instead will outline some reasons why this tool is important.
So far I’ve had the opportunity to write code in almost every category of game programming, and they all have their perks, but simulation code can be magical. What makes writing this kind of code special?
Tracking down the source of memory corruption can be a difficult process when you don't quite know where to look. In this article I go over how I solved a corruption bug very late in the development cycle of a PC title.
From 2009-2013 I was a very active member of the Dawn of War II community, providing on-going, voluntary technical support via internet forums. It was valuable for both parties: players received help directly, and I was informed of bugs quickly.
When developing games on different platforms (or even a single one), some choose to delay or put off going through the steps to get up and running on your target hardware. This should be one of the first things you do, and here is why.
Karl Schmidt's Comments
[News - 08/25/2014 - 07:04]
I wonder how it would ...
I wonder how it would perform with 3rd-person action titles - I remember Space Marine not really working with OnLive very well, lots of compression artifacts. r n r nIt would be cool to see this kind of tech actually used in production - I remember looking up image analysis ...
[Blog - 08/07/2014 - 03:02]
Where did you get the ...
Where did you get the 40 number from XP accounts for less than 5 of Steam users: http://store.steampowered.com/hwsurvey this has been trending downward heavily for the last few years
[Blog - 08/06/2014 - 02:32]
I remember Valve 's attempts ...
I remember Valve 's attempts HL2 EP1, 2 and how they eventually found it just took too long to develop each episode. It 's very interesting how this model is viable on mobile
[Blog - 07/17/2014 - 06:24]
[News - 07/21/2014 - 02:14]
[News - 07/09/2014 - 06:21]
Upon initial read of the ...
Upon initial read of the headline I thought they meant you paid 75 to get an Xbox One if you already had a 360 by trading it in or something Obviously not realistic, the actual offer makes a bit more sense :