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Karl Schmidt's Blog   Expert Blogs

 

I'm a lifelong software engineer and gamer. I started programming with a Commodore 64, then made mods for the Quake series, and eventually got my break in the game industry at Relic Entertainment, helping ship Company of Heroes in 2006. Since then I've worked on Company of Heroes: Opposing Fronts, the entire Dawn of War II franchise, Warhammer 40,000 Space Marine, and Company of Heroes 2. 

I'm now working in the mobile game (and app) space, which is rapidly evolving, and presents an exciting challenge. I'm also writing about my thoughts and lessons learned in game development on my website (www.karlschmidt.net) as well as here at Gamasutra.

 

Expert Blogs

Posted by Karl Schmidt on Thu, 15 Aug 2013 04:57:00 EDT in Programming
This article is intended for students and non-engineers who haven’t heard of RCS or don’t understand the point of it. It is not an article about how to use any particular software package, but instead will outline some reasons why this tool is important.


Posted by Karl Schmidt on Mon, 15 Jul 2013 09:52:00 EDT in Programming
So far I’ve had the opportunity to write code in almost every category of game programming, and they all have their perks, but simulation code can be magical. What makes writing this kind of code special?


Posted by Karl Schmidt on Tue, 02 Jul 2013 11:40:00 EDT in Programming
Tracking down the source of memory corruption can be a difficult process when you don't quite know where to look. In this article I go over how I solved a corruption bug very late in the development cycle of a PC title.


Posted by Karl Schmidt on Mon, 10 Jun 2013 11:26:00 EDT in Programming, Console/PC, Social/Online
From 2009-2013 I was a very active member of the Dawn of War II community, providing on-going, voluntary technical support via internet forums. It was valuable for both parties: players received help directly, and I was informed of bugs quickly.


Posted by Karl Schmidt on Wed, 29 May 2013 06:00:00 EDT in Programming
When developing games on different platforms (or even a single one), some choose to delay or put off going through the steps to get up and running on your target hardware. This should be one of the first things you do, and here is why.



Karl Schmidt's Comments

Comment In: [News - 07/21/2014 - 02:14]

An indication that UA is ...

An indication that UA is one of the biggest problems facing mobile game development today

Comment In: [News - 07/09/2014 - 06:21]

Upon initial read of the ...

Upon initial read of the headline I thought they meant you paid 75 to get an Xbox One if you already had a 360 by trading it in or something Obviously not realistic, the actual offer makes a bit more sense :

Comment In: [News - 07/09/2014 - 02:19]

Do you mean PlayStation Mobile ...

Do you mean PlayStation Mobile AFAIK not just any person can publish Vita titles on PSN.

Comment In: [News - 06/26/2014 - 10:05]

There isn 't anything special ...

There isn 't anything special about the rift per-say, they are just approaching 'reasonable ' for all those factors in the slide I posted earlier. I never said it 's the one and only solution to VR. r n r nWhat I am saying is that from what I understand, ...

Comment In: [News - 06/19/2014 - 03:17]

I consistently see full-price titles ...

I consistently see full-price titles on the top sellers list that are 40 USD. Without knowing how many people 'wait for extreme sales ' instead of buying at full price, it 's impossible to say whether this is a real problem or not. My opinion is that there are probably ...

Comment In: [News - 06/16/2014 - 05:57]

Looking forward to what he ...

Looking forward to what he comes up with - it was great working with Chris at Relic years ago