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Blogs

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Want To Help Stop Youth Cyberbullying? Let Your Kids Raid More.
Posted by Mike Langlois on 05/23/13 10:40:00 pm in
The above title is misleading. In fact it is as misleading as the term cyberbullying, which is an umbrella term used from experiences which range drastically.
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We're Indie, we like Microsoft. Too Controversial?  Featured Blogs
Posted by James Silva on 05/23/13 12:00:00 pm in Business/Marketing, Console/PC
We're a small indie developer that's published three games through Microsoft in the last five years, and our experience has been nothing but great. Pass that along, please, because it's currently the best kept secret in the industry.
Read More... | 7 Comments
The Procession of Progression in Game Design  Featured Blogs
Posted by Josh Bycer on 05/23/13 11:10:00 am in Design
Progression in Game Design can be tracked between the player themselves and the game. In today's post I'm going to take analyze the two and their intended effects on game design.
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Xbox One: a flawed plan, well executed  Featured Blogs
Posted by Nicholas Lovell on 05/23/13 09:43:00 am in Business/Marketing, Console/PC
The Xbox One misses the mark because it is the culmination of a strategy formulated in the 1990s. It is a weapon to win the battle of the living room, when the real battle is for the personal screen.
Read More... | 18 Comments
Letting the Player Find the Fun  Featured Blogs
Posted by Ben Serviss on 05/23/13 09:15:00 am in Design, Console/PC, Indie
Are hand-holding tutorials holding games back? Starseed Pilgrim offers lessons in increasing player discoverability.
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Using Small Studios As Stepping Stones In Your Career
Posted by Brice Morrison on 05/23/13 08:25:00 am in
Many students have a favorite game or a favorite game studio: Nintendo, Infinity Ward, Rockstar. However when I advise students and parents, I always make sure to tell them not to limit themselves. You should look at small studios as stepping stones.
Read More... | 4 Comments

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Gamification Player Types: The Time-Engagement Pyramid
Posted by Victor Manrique on 05/24/13 10:34:00 am in Design
What have Barney Stinson, Forrest Gump and Scrooge McDuck in common? Meet the Gamification Player Types! This is an extended model of the Gamification user types theory of Andrzej Marzcewski and the Well-Being (Happiness) theories of Dr. Martin Seligma
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Choosing the best networking middleware for your Unity based multiplayer or MMO game
Posted by Ashkan Saeedi Mazdeh on 05/24/13 05:32:00 am in Programming, Social/Online
I here try to define different multiplayer game types from a technical point of view and features they require, then i'll name and ddescribe all possible features of a middleware to help the reader figure out what is required for his/her project
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Discovery & User Acquisition Costs: Content Licensing To The Rescue?
Posted by David Garth on 05/24/13 12:45:00 am in Business/Marketing, Smartphone/Tablet
The huge increase in the number of games makes it harder and more expensive to attract consumer attention. The marketing buzz from licensed content can provide the edge to solve mobile gaming’s discovery problem AND lower customer acquisition costs.
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4 Reasons why Xbox one caters to the living room instead of gamers (or the Game of the Living Room Thrones)
Posted by Bernardo Lazo on 05/23/13 09:56:00 pm in Console/PC, Design
Game of the Living Room Thrones. Much to the despair of many users, Xbox is focused on being the king of the Living Room instead of appealing to games. There are valid reasons for that. There are also reasons to think the whole thing can lead to hilarious
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Tenets of Experiential Not-Games, Part 1: Exploration
Posted by Robin Arnott on 05/23/13 05:52:00 pm in
If Proteus has opened the floodgates of a new genre, how will this genre play?
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Bass Wings week 6-8 development in review
Posted by Bass Wings on 05/23/13 02:53:00 pm in Design, Console/PC
A review of what our bass wings developers have worked on in the past week and what is in the future for the development of bass wings video game.
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