Kim Pallister's Blog
Kim Pallister is Director of the VR Center of Excellence at Intel. When not prepping the world for super-cool hardware, he blogs at www.kimpallister.com. He's written for various publications including Gamasutra and the Game Programming Gems series. Kim's been around the game industry for over 20 years at companies like Intel, Microsoft and Matrox.
Ad-supported games may provide a way to lighten costs for gamers and developers alike, but has the market so soured on them that they are refusing to even look?
While this year's GDC provided learnings on all facets of game development, this year's rant session held great lesson on leadership that bears calling out.
Kim draws some parallels between Chris Hecker's recent MIGS keynote and Edward R Murrow's 1958 speech on the responsibility of those bringing Television content to market.
The hype around the different motion controllers announced at E3 overshadowed what will likely turn out to be the most significant announcement at E3: The integration of social network services like Facebook and Twitter.
Analysts seem skeptical of Walmart's testing of the used-game waters. Does anyone really believe that the poster-child of retail efficiency-improvement won't eventually get it right?
Looking at implications of Best Buy, Toys R Us and Amazon jumping into the used-game business. Rather than the spread of a cancer, maybe competition is a good thing?
Kim Pallister's Comments
[News - 10/07/2016 - 07:01]
In his keynote he made ...
In his keynote he made numerous mentions of seated swivel chair experience on mobile. I think he was implying that this was the baseline for mobile until mobile devices get position-tracking.
[Blog - 08/11/2015 - 01:53]
Matthew, interesting article. r n ...
Matthew, interesting article. r n r nDid you test against a 'control object ' to see whether a static reference object vs body part would achieve the same effect e.g. a cockpit fixed to player body position instead of a nose/feet
[News - 04/20/2015 - 04:48]
Bob: I 'd asked the ...
Bob: I 'd asked the same question in the past and had it explained that it was in part how the acounting was done. e.g. EA sells game to walmart for, say, 45, who then turn around and sell it for 60, EA only counts the 45 as revenue. In ...
[Blog - 10/30/2014 - 03:49]
Kevin: r n r n ...
Kevin: r n r n Marketing just can 't help itself. r n r nYes. It can. r n r nThere are plenty of companies out there that, though they could take the low road ie. sex sells, etc . There are plenty of others that choose not to, and ...
[Blog - 08/07/2014 - 03:02]
Yes, the answer was helpful, ...
Yes, the answer was helpful, thanks. r n r nI 'm not a game developer, so take my comments with a grain of salt. r n r nIt 's ok to work through a publisher and to hire a PR firm, just keep in mind what motivates each. The publisher ...
[Blog - 05/07/2014 - 04:50]
Cool idea. Yes, flawed, but ...
Cool idea. Yes, flawed, but cool. r n r nOne nit: Of the roles you risk for publisher, you don 't call out the kind of 'meta role ' they play: They aggregate to distribute/dilute risk. I say this because when you point out that a business dependent on blockbusters ...