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Blogs

Kim Pallister's Blog   Expert Blogs

Kim Pallister is Director of Content for Intel's Larrabee project. When not prepping the world for super-cool hardware, he blogs at www.kimpallister.com. He's written for various publications including Gamasutra and the Game Programming Gems series. Kim's been around the game industry for fifteen years at companies like Intel, Microsoft and Matrox.

Expert Blogs

The Boy Who Cried 'Advergame'  Featured Blogs
Posted by Kim Pallister on Tue, 14 Dec 2010 07:40:00 EST in Business/Marketing
Ad-supported games may provide a way to lighten costs for gamers and developers alike, but has the market so soured on them that they are refusing to even look?
Read More... | 5 Comments

Class Acts at GDC  Featured Blogs
Posted by Kim Pallister on Sun, 21 Mar 2010 11:44:00 EDT in
While this year's GDC provided learnings on all facets of game development, this year's rant session held great lesson on leadership that bears calling out.
Read More... | 5 Comments

The Developer's Duty  Featured Blogs
Posted by Kim Pallister on Thu, 26 Nov 2009 03:21:00 EST in
Kim draws some parallels between Chris Hecker's recent MIGS keynote and Edward R Murrow's 1958 speech on the responsibility of those bringing Television content to market.
Read More... | 6 Comments

The Most Significant Thing At E3 2009  Featured Blogs
Posted by Kim Pallister on Wed, 10 Jun 2009 01:44:00 EDT in
The hype around the different motion controllers announced at E3 overshadowed what will likely turn out to be the most significant announcement at E3: The integration of social network services like Facebook and Twitter.
Read More... | 1 Comments

The Used Games Stew Simmers On  Featured Blogs
Posted by Kim Pallister on Wed, 20 May 2009 03:05:00 EDT in
Analysts seem skeptical of Walmart's testing of the used-game waters. Does anyone really believe that the poster-child of retail efficiency-improvement won't eventually get it right?
Read More... | 6 Comments

A New Frothy Bubbling Of The Used-Game Stew
Posted by Kim Pallister on Sat, 07 Mar 2009 04:19:00 EST in
Looking at implications of Best Buy, Toys R Us and Amazon jumping into the used-game business. Rather than the spread of a cancer, maybe competition is a good thing?
Read More... | 6 Comments

   

Kim Pallister's Comments

Comment In: Xbox One's self-publishing problem is bigger than it sounds [News - 05/29/2013 - 09:48]

Christian: Agreed with the points ...

Christian: Agreed with the points on MS. Indie fare plays a role, if not in the profit equation, then at least in the perception of having a wide variety of fare. And to Kevin 's point, it 's fine to offer a console that says we don 't offer that ...

Comment In: Indie vs Retail [Blog - 05/21/2013 - 07:22]

Let me start by just ...

Let me start by just saying that the idea of Ouya not having point-of-sale kiosks and so taking it upon yourself to work with your local shop and just make one out of a PS3 kiosk, is badass. It doesn 't get much more roll-up-your-sleeves indie than that. Kudos. r ...

Comment In: A Case Study in how Revolutionaries become The Man [Blog - 04/14/2013 - 03:58]

Good piece Dan. As with ...

Good piece Dan. As with most of yours, I agree with some parts, less so with others. I 'll have to find time for a lengthier response later. r n r nAn observation in the meantime: The consoles have been around for a long time, as long as the industry ...

Comment In: Leaving PopCap: Why this mobile exec is pinning hopes on indies [News - 04/08/2013 - 03:38]

Globally, 80 percent of the ...

Globally, 80 percent of the revenue does come from freemium. But that means 20 percent comes from premium games, and that means there 's much less competition in the premium space. r n r nWait, what That speaks to the pile of both pools, but doesn 't say anything about ...

Comment In: Video: Chris Hecker's wordless rant at GDC 2013 [News - 04/01/2013 - 03:28]

Lots of people like burgers ...

Lots of people like burgers and fries as well. Doesn 't mean we shouldn 't strive for healthier, and a wider variety of, food options.

Comment In: Six most important lessons from Kickstarter so far [News - 11/30/2012 - 04:19]

In my GDMag biz columns ...

In my GDMag biz columns from June and October, I covered the Kickstarter topic from a couple facets related to the above: r n r n the pair ended up surprised at how much detail and specificity fans demanded when they went live... r n r nIn June I discussed ...

[More Kim Pallister Comments]   

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