Freelance game urbanist, game, level and narrative designer, planner of imaginary places, consultant on interactive cities, and geographer of actual cities. Loves to work on cities that have never existed, and on interactive urban environments.
I have consulted on The Sinking City by Frogwares, have helped with the creation of a still unannounced city for Tuque Games, designed the maps and populated the GIS of ancient Athens and Attica for Culturplay, crafted the cities of Nékromegà, and did level and game design for Droidscape: Basilica.
Currently working on several games with IndieBros, and fleshing out the urban setting of Robb Sherwin's Cyberganked RPG.
[contact me at konstantinos[dot]dimopoulos[at]gmail[dot]com]
[personal site: http://www.game-cities.com/]
[follow me on twitter @gnomslair.com]
An approach to urbanism as a storytelling tool, and the story of the urban design of adventure/RPG Nékromegŕ's opposing cities.
Five (more) books on urbanism, city history, geography, planning, and a bit of burglary for game devs and designers looking to create their very own imaginary and interactive cities.
You do not have to model a complete functioning city to have a believable urban environment for your game. All you have to do is simply imply the appropriate size and complexity.
Approaching the creation of an interactive Lovecraftian horror urban environment for videogames.
Five essential books to help you design your very own very imaginary cities.
How to come up with some of the oddest cities possible for your audience to play in and ideas on designing otherworldly urban environments. Also, thoughts on the "Motionless City".
[Blog - 02/25/2016 - 07:39]
[Blog - 10/26/2015 - 07:55]
Glad you like the maps ...
Glad you like the maps Thomas for though they were mere placeholdres they took bloody hours : r n r nThe illustrated book will have to wait for a while I 'm afraid. At least after I find a way of getting the game resurrected probably.