Kris Graft's Blog
Editor-In-Chief, Gamasutra.com. Twitter: @krisgraft
Rust is "missing" all kinds of features we expect in games, and that's part of what makes it so great.
If you're creating art, whether it's writing a book or crafting the narrative of a video game, it's important to recognize the value of the commonplace, of the ordinary.
I ran a piece on the "holy grail" of the holodeck. Here are the complete email Q&As I conducted with the developers behind Project Holodeck and Project RUIS.
The insular, incestuous, hive mind nature of the video game community is never so apparent as when there's a new blockbuster commercial product.
Gamasutra EIC Kris Graft on the disruptive mobile console market.
I finished playing through a narrative-based video game. I wouldn't have done it if it weren't for THE CLOUD.
Kris Graft's Comments
[News - 03/05/2014 - 12:00]
Yeah, of course the fact ...
Yeah, of course the fact that internet its not everywhere will be an issue albeit a diminishing one when it comes to cloud gaming.
[Blog - 02/12/2014 - 09:29]
The main difference is Rust ...
The main difference is Rust has a much greater emphasis on crafting, and establishing yourself as a resident of the island. DayZ is more about scavenging, with very limited crafting, and, and least when I play, you don 't expect to really take up permanent residence anywhere in DayZ. I ...
[News - 02/07/2014 - 04:15]
[News - 01/28/2014 - 09:23]
[Feature - 12/23/2013 - 01:00]
[News - 12/12/2013 - 11:04]