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March 30, 2017
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Kris Graft's Blog   Editor Blog

 

Editor-In-Chief, Gamasutra.com. Twitter: @krisgraft

 

Expert Blogs

Posted by Kris Graft on Thu, 23 Feb 2017 08:03:00 EST in
Iíve been able to hang out with the Nintendo Switch for a few days to gather some pre-launch impressions.


Hey readers! Iím back with another quarterly roundup of Gamasutra articles over the past quarter (July-September), as I continue my heroic efforts to excavate the best recently-published work.


Posted by Kris Graft on Sun, 21 Aug 2016 09:54:00 EDT in Production, Indie, GDC Europe
I hung out with some of the developers of the InnoGames jam, a 48-hour jam hidden from the crowds of Gamescom in Germany.


Posted by Kris Graft on Wed, 10 Aug 2016 02:09:00 EDT in
Gamasutra editor-in-chief Kris Graft has an existential crisis, ponders game marketing, and admires proc-gen technology, thanks to No Man's Sky.


Posted by Kris Graft on Tue, 05 Jul 2016 07:36:00 EDT in
Hey readers! Iím back with another quarterly roundup of Gamasutra articles over the past quarter (April-June), as I continue my heroic efforts to excavate the best recently-published work.


Posted by Kris Graft on Fri, 24 Jun 2016 06:07:00 EDT in
I just want to make sure you know why you felt barfy after playing virtual reality games at E3.



Kris Graft's Comments

Comment In: [News - 03/22/2017 - 05:00]

No one is saying otherwise... ...

No one is saying otherwise... r n r nYour identity, which is shaped and directed not only by you but by the people and social structures around you, is inextricably tied to your work, especially as a creative. If you deny yourself that, you 're probably making some boring art.

Comment In: [News - 03/21/2017 - 04:59]

Right -- like Abby says, ...

Right -- like Abby says, he 's not discounting the mathematical or feedback side of it. Of course, those are all part of the balancing act. I don 't think any good designer will say to rely solely on metrics, solely on player feedback or solely on intuition when making ...

Comment In: [News - 03/20/2017 - 05:04]

That 's a promo pic ...

That 's a promo pic from Nintendo. Sadly, none of us look as cool as anyone in that pic.

Comment In: [News - 03/02/2017 - 04:05]

That was a typo Fixed ...

That was a typo Fixed it--sorry for the confusion.

Comment In: [News - 02/17/2017 - 03:59]

3. Eliciting player emotions using ...

3. Eliciting player emotions using mechanics that aren 't focused on skill or mastery r n4. Creating a sense of presence and putting players in the same headspace as a character in a world where there aren 't explicit objectives and goals r n5. Taking dev and design skills from ...

Comment In: [News - 02/14/2017 - 11:38]

Disney didn 't think it ...

Disney didn 't think it was funny. Though you 're right, The Daily Stormer thought it was hilarious