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Kris Steele's Blog

 

In 2009, Fun Infused Games exploded onto the Indie game scene with the release of their Triple Plutonium selling smash hit Nasty and forever changed the face of the video game industry. Not content to rest on their laurels (or really sure what laurels are), Fun Infused Games released their second title, Abduction Action!, which has garnered Fun Infused Games international fame, fortune, and notoriety.

With legions of ravenous fans and a nearly limitless cash flow funded by shady business dealings and illegal beet trafficking, Fun Infused Games is currently sitting atop the video game world and poised to crush all those who attempt to defeat them.

 

Member Blogs

The last few years I've been struggling with finding the right platform to release my games on. In this post I'll talk about my experiences with XBLIG, iOS, Ouya, and PC and what is on the horizon next.


Posted by Kris Steele on Tue, 11 Feb 2014 09:50:00 EST in Business/Marketing, Console/PC, Indie
Looking back at all our game developer happenings in 2013. Four releases and our first GDC among other things.


Posted by Kris Steele on Tue, 04 Feb 2014 01:24:00 EST in Business/Marketing, Programming
Our sales on Ouya thus far havenít been good so why would we continue to invest in this platform? Having XNA games already created, an Ouya release is an easy step on the way to a PC release when using MonoGame.


Posted by Kris Steele on Tue, 14 Jan 2014 12:30:00 EST in Business/Marketing, Indie, Smartphone/Tablet
I don't care if they sell more, I'm done with selling dollar games because my games are worth more than that.


Posted by Kris Steele on Thu, 29 Aug 2013 01:18:00 EDT in Design, Console/PC
Turtles out of the Shadows is a game that looks good (if you ignore the uncanny valley) but is one of the most seriously borked experiences in my gaming life.


Posted by Kris Steele on Mon, 26 Aug 2013 11:59:00 EDT in Programming, Indie
Over the past month, I have been working on porting my second XBLIG / XNA release Abduction Action! to Ouya using MonoGame. Since this is something I havenít seen a lot of people doing, I thought Iíd take a little time to talk about the experience so far.



Kris Steele's Comments

Comment In: [Blog - 08/07/2014 - 03:02]

Great read. I especially liked ...

Great read. I especially liked your point about most mobile users just looking for a distraction, I think this is very spot on. I think you 'll find PC and consoles have a higher percentage of people looking for games, though you 'll still be fighting for their time. I ...

Comment In: [Feature - 08/22/2013 - 04:00]

If you liked this article, ...

If you liked this article, check out the Masters of Doom book. It covers much of this same story but far more in depth and gets more into post-Doom happenings too ie Quake .

Comment In: [News - 02/24/2014 - 09:13]

You 're right, I glossed ...

You 're right, I glossed over the UK part not being from the UK. Headline seems about right now.

Comment In: [Blog - 01/14/2014 - 02:29]

C is going pretty strong ...

C is going pretty strong in the business environment FYI. I won 't worry about it going anywhere.

Comment In: [Blog - 12/09/2013 - 12:35]

As a gamer, I think ...

As a gamer, I think it 's a neat concept but not one I 'd spend 500 on and not one I have room to setup in my office or living room. I 'd be all over this if I saw one in an arcade though that I could play ...

Comment In: [News - 10/24/2013 - 04:56]

The problem is that you ...

The problem is that you don 't set a price on a game, you add microtransaction or transactions and allow them to unlock features of your game which could be the entire game . There isn 't a standard pay X to buy game. r n r nI think there ...