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Leonardo Ferreira's Blog

 

Hello there. I am an independent game developer, living in a quiet, sunlit country below the Equator. I'm currently working solo in my first big project, In Extremis. I'm a long-time reader of Gama, and of anything game-design related, and enjoy discussions about the nature, possibilities and the frontiers of the medium.

 

Member Blogs

Posted by Leonardo Ferreira on Wed, 04 Nov 2015 08:58:00 EST in Design, Console/PC, Indie
"Shoot'em ups should be one of the most exciting genres to experiment with, precisly because they are one of the most formative of the language of games."


Posted by Leonardo Ferreira on Mon, 02 Feb 2015 01:25:00 EST in Design, Console/PC, Indie
What is the essence of games? Why we constantly go back to the same questions, while struggling to justify the legitimacy of the medium? Perhaps this is the time for a more holistic approach.



Leonardo Ferreira's Comments

Comment In: [News - 04/21/2016 - 06:40]

I think that is missing ...

I think that is missing the forest for the trees indies that don 't have the luxury of a publisher to do PR or fancy trailers, or did not established themselves in the eyes of the public, do need sales and impulse in order to score a profit. The problem, ...

Comment In: [Blog - 02/01/2016 - 01:13]

Nice write-up I think the ...

Nice write-up I think the Kirby series consistent quality is somehow what makes it rather overrated in terms of mechanics I think movement is one of the components, but the way it unites the wholesome, everything-has-its-place design of Nintendo, with moments of subtle control quirks of something like Castlevania, as ...

Comment In: [Blog - 01/20/2016 - 01:14]

make sure you 're making ...

make sure you 're making the right game, with the right art style that will appeal to steam core gamers r n r nSorry, but I can not agree with this I also have been stuck in the Greenlight inferno for a long time, and while you are right in ...

Comment In: [News - 01/05/2016 - 07:07]

Amazing article, thanks for sharing ...

Amazing article, thanks for sharing this One thing I specially admire about Treasure is the austere, budget-councious approach to game-making, that usually translate in creative solutions and very original designs.

Comment In: [Blog - 01/04/2016 - 01:31]

All very salient and interesting ...

All very salient and interesting points I agree specially with the observation regarding the App Store, a bit of curation coming straight from Valve could work wonders to diversify the spotlights a bit though Valve constant experiments with its storefront draw a sharp distinction from the darwinism allowed by Apple, ...

Comment In: [Blog - 11/04/2015 - 08:58]

It is true that shmup ...

It is true that shmup fans are really a rare sight nowadays except if you frequent niche forums like shmups.org , but for my experience testing the game among both experience players and regular folks, there is a lot of interest towards it, possibly due to fond memories of shmups ...