Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
December 19, 2014
arrowPress Releases
December 19, 2014
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Leonardo Ferreira's Blog

 

Well, hello there. I am a game design student, living in a quiet, sunlit country below the Equator. I plan to, someday, work as a game designer, but for now, I'm just an avid reader of anything game-design related, and sometimes I try my hand a making simple games (and now I'm trying my best to finish one that is not that simple).

I like game narrative discussions, 2D, innovation and crazy games.

I dislike fanboyish discussions, trendy games, social games, pretentious games, the concept of "intellectual property", and lack of sense of humor in general.

 

Leonardo Ferreira's Comments

Comment In: [News - 12/16/2014 - 04:04]

Hey guys, just o clarify, ...

Hey guys, just o clarify, that was a critical comment I hardly think those anticipations came to fruition, especially in this year. r n r nInstead, what we got is an self-indulgent and predictable type of criticism, which creates exclusion and celebrates groupthink while claiming, on surface, it wants the ...

Comment In: [Blog - 12/02/2014 - 02:07]

Great article on the terms ...

Great article on the terms of stimulating reasearch and breking creative paradigms Nothing is so tiring as the expression standart fantasy setting how can fantasy be standart anyway . That said, as you mentioned in the text, one could judge all fiction to be fan fiction everything is a remix ...

Comment In: [News - 12/01/2014 - 04:31]

This elitist approach kind of ...

This elitist approach kind of bugs me in a lot of ways firstly, it 's not like proposing non-violent videogames is anything new, especially considering the medium 40-year history. Perhaps it is for the north-american contemporary triple-A industry, but that is too small a group to elicit such praise. r ...

Comment In: [News - 11/14/2014 - 07:27]

This is a thorny issue, ...

This is a thorny issue, mostly because different marketplaces breed different consumer cultures on the App Store, consumers tend to underestimate the value of a game, while in PC, no one really worries about paying for extra content. r n r nOverall, this depends of the whims of the consumer ...

Comment In: [News - 10/14/2014 - 07:24]

Hey Sean, I think Sung ...

Hey Sean, I think Sung has answered your questions better that I ever could I 'm not familiar with the technicalities of Twitter, but to create filters to stop toxic communication by identifiying keywords, or limiting communication between people with no connections at all seem to be a start. r ...

Comment In: [Blog - 09/08/2014 - 02:05]

I think The Secret World ...

I think The Secret World attempted to downplay the player 's character importance throught the story, framing him as kind of a pawn in a large scheme of things. Sadly, that felt more of a superficial narrative thing, rather than something achieved through the mechanics ou general flow of the ...