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Leszek Godlewski's Blog   Expert Blogs

 

Engine programmer at Flying Wild Hog Kraków. Formerly an engine programmer at The Astronauts, a Linux porter and generalist programmer at Nordic Games and The Farm 51, respectively. Published titles include The Vanishing of Ethan Carter, Deadfall Adventures and Painkiller Hell & Damnation.

Privately a (non-belligerent) Linux fan and an enthusiast of airsoft, skiing and sailing.

Tweeting as @TheIneQuation.

 

Expert Blogs

Posted by Leszek Godlewski on Thu, 21 Jul 2016 04:53:00 EDT in Programming, Console/PC, Indie, VR
The Vanishing of Ethan Carter, with its rich visuals and a graphics workload somewhat uncommon for Unreal Engine 4, has been a difficult case for attaining VR perf targets. This is a story of scraping off frame render time, microsecond by microsecond.


Posted by Leszek Godlewski on Fri, 10 Jul 2015 02:51:00 EDT in Programming, Console/PC
My job title at The Astronauts has been raising eyebrows since day one. "What will you be doing with a ready-made engine?" We have just finished The Vanishing of Ethan Carter for the Playstation 4, and trust me – I haven't been idle.


Posted by Leszek Godlewski on Thu, 03 Apr 2014 01:19:00 EDT in Programming, Console/PC, Indie
Here are some (of the less obvious) build system tricks I've collected in my just over a year of porting games to Linux: cutting down on iteration times, sanitizing the build environment and making the builds generally easier on the brain and the CPU.


Posted by Leszek Godlewski on Sat, 01 Feb 2014 11:46:00 EST in Programming, Console/PC
Be it SDD attendees' BRIX Pros from Intel or homebrew SteamOS-based boxes, I expect many developers wanting to use one as a devkit. Here's how to easily deploy software to it and debug it remotely.



Leszek Godlewski's Comments

Comment In: [Blog - 07/21/2016 - 04:53]

I should probably mention that ...

I should probably mention that if you feel that some of the changes could actually be a good fit for the general public, feel free to make pull requests upstream yourself. :

Comment In: [Blog - 07/10/2015 - 02:51]

Yeah, for planar reflections you ...

Yeah, for planar reflections you need to re-render the entire scene. But you may be willing to make that trade-off, so it 'd be nice to have that option.

Comment In: [Blog - 04/03/2014 - 01:19]

You 're right, I did ...

You 're right, I did not know that Thanks I will update the relevant part of the post. :

Comment In: [Blog - 02/01/2014 - 11:46]

As I wrote in the ...

As I wrote in the post - there are conceptually similar Windows clients for SSH, such as win-sshfs and Dokan. r n r nAlternatively, you may use NFS, as John Vert below noted that they 've added it to the SteamOS repos. Then you may use Windows ' native NFS ...