Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 25, 2015
arrowPress Releases
April 25, 2015
PR Newswire
View All
View All     Submit Event

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Leszek Szczepanski's Blog


I'm Game Developer and Free/Open Source Software enthusiast. I mostly interested in single player Role Playing Games.

And yeah... I use Java...


Leszek Szczepanski's Comments

Comment In: [Blog - 03/30/2015 - 01:30]

Awesome work It 's sometimes ...

Awesome work It 's sometimes fun to squeeze games into these limited environments. r n r nReminds me of the time I was trying to fit Castlevania to Nokia 3350 and similar phones :

Comment In: [Blog - 01/19/2015 - 01:21]

I can 't wait to ...

I can 't wait to see the new exciting VR monetization schemes like Pay 5 to disable nausea inducing flashes.

Comment In: [Blog - 01/14/2015 - 02:49]

I wholeheartedly agree that a ...

I wholeheartedly agree that a good product, which customers will want to buy, should be focus of development. When I see people focusing solely on the bottom line and trying to solve the how do we make lots of money, fast problem, I always say: Sell heroin, the ROI and ...

Comment In: [Blog - 08/07/2014 - 03:02]

I agree with this article ...

I agree with this article so much. r n r nI worked in the mobile industry for a good couple of years. Started with J2ME games, through iOS, Android even Windows Phones. I 'm so glad to be out of that hell hole. There 's so much wrong there. From ...

Comment In: [Blog - 12/12/2014 - 01:55]

Oblivion Lost was the working ...

Oblivion Lost was the working title for Shadow of Chernobyl. I think you can still find videos with that title.

Comment In: [News - 12/04/2014 - 04:37]

Why not pool resources and ...

Why not pool resources and use the Luminous Engine