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Blogs

Mac Senour's Blog

27 year game industry vet with more scars than should be humanly possible. I'm asked from time to time: "Have you ever..." and before they finish I usually answer: "Yes and prolly more than once". I have a blog and podcast entitled "about (making) games". You can find it by doing a Google on that title... really, try it right NOW.

Member Blogs

Chart of Game Elements  Featured Blogs
Posted by Mac Senour on Mon, 01 Feb 2010 03:49:00 EST in Design
Periodic Chart of the Elements... for games. As a board game designer, I tend to talk about games by their main game play element. As a video game producer I talk about a games genre and what new elements a game contains. I needed a way to trends etc.
Read More... | 2 Comments

Who REALLY Says Your Product Is Done? Not Who You Think  Featured Blogs
Posted by Mac Senour on Mon, 26 Oct 2009 04:06:00 EDT in Production
There's done and then there's DONE and then there's Gold Master. Who really points the finger and says yes it has reached the final point, no more work need be done? Hint: They're paid by the hour.
Read More... | 6 Comments

'Too Close To It'? What DOES That Mean?  Featured Blogs
Posted by Mac Senour on Thu, 02 Apr 2009 11:00:00 EDT in Production
What does it mean to be "too close" to a product? Does that really cloud your vision about the quality, or schedule?
Read More... | 1 Comments

   

Mac Senour's Comments

Comment In: Gree lays off staff at its U.S. studio [News - 05/10/2013 - 04:57]

So much for that big ...

So much for that big billboard along 101 about how great a place Gree is to work, and you should join hem.

Comment In: The future of IGDA events [Blog - 04/09/2013 - 01:39]

@Mauricio I know that very ...

@Mauricio I know that very well, and why I phrased it as I did. r n r n@Jim They are excluded. Developers Who Actually Make Games would certainly NOT include reporters and students can go to the next conference I make: Game Developer Conference For Those That Wish To Make ...

Comment In: The LucasArts you knew is no more [News - 04/03/2013 - 01:42]

I completely agree. And in ...

I completely agree. And in a couple of people 's case: Karma comes around eventually and bites you. NOW try to find a job with that rep you made.

Comment In: IGDA's official response to its controversial GDC party [News - 03/28/2013 - 04:19]

I wonder if this happened ...

I wonder if this happened at E3 would we be talking about it Then again, I could argue that without the IGDA 's association, we wouldn 't be talking about it. Can we finally get back to the fundamental idea that GDC is for developers to learn their craft. Parties ...

Comment In: One Life Left back at GDC [Blog - 03/26/2013 - 06:42]

I 'm sure your podcast ...

I 'm sure your podcast is great, been going on for a long time. And maybe I 'm showing my age here but this seems more like something for E3 not GDC. It reminds me of a long blog post I read awhile back where a lady talked about her ...

Comment In: Ken Levine's justification for BioShock Infinite's crunch [News - 03/11/2013 - 06:53]

I 've said for 15 ...

I 've said for 15 years: Crunch Producer failure and is NOTHING to be proud of.

[More Mac Senour Comments]   

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