Mac Senour's Blog
27 year game industry vet with more scars than should be humanly possible. I'm asked from time to time: "Have you ever..." and before they finish I usually answer: "Yes and prolly more than once".
I have a blog and podcast entitled "about (making) games". You can find it by doing a Google on that title... really, try it right NOW.
Periodic Chart of the Elements... for games. As a board game designer, I tend to talk about games by their main game play element. As a video game producer I talk about a games genre and what new elements a game contains. I needed a way to trends etc.
There's done and then there's DONE and then there's Gold Master. Who really points the finger and says yes it has reached the final point, no more work need be done? Hint: They're paid by the hour.
What does it mean to be "too close" to a product? Does that really cloud your vision about the quality, or schedule?
Mac Senour's Comments
[News - 07/03/2014 - 10:42]
I 'm not sure that ...
I 'm not sure that Nintendo has fully embraced that it 's the gateway drug of video games.
[Blog - 04/21/2014 - 11:46]
[Blog - 03/04/2014 - 11:58]
This is true for Producers ...
This is true for Producers as well. I recently pulled my application from a company that has a Producer Quiz, first question: How many game systems do you own Because owning a bunch of systems makes me a better producer... r n r nI think the real problem is that ...
[Blog - 11/15/2013 - 09:10]
For me, along with a ...
For me, along with a GDD is a TDD. You 'll find things to trip you up in the GDD, and you 'll find the same thing in a TDD.
[News - 09/19/2013 - 04:45]
What I didn 't read ...
What I didn 't read in this letter was: we messed up . I heard lots of blame being thrown around. I even heard blaming the console cycle as a problem for publishers, when they were developing a PC game. r n r nI get the general feeling that the ...
[News - 08/29/2013 - 02:26]