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Mark DeLoura's Blog   Expert Blogs


Mark DeLoura recently completed a term in the White House Office of Science and Technology Policy (OSTP) as Senior Advisor for Digital Media. Prior to joining OSTP, he worked nearly twenty years in the game industry, holding strategic, business, and technology leadership positions at Sony, Nintendo, Google, Ubisoft, and THQ. 

As a passionate proponent for making game development more accessible and a valuable tool for education and expression, Mark has cultivated a broad perspective on the game industry, having worked at publishers, developers, platform holders, and as a journalist. His Game Programming Gems series of technical books, former role as editor-in-chief of Game Developer magazine, and presentations around the globe have introduced many aspiring developers to the joy of creating games.



Expert Blogs

Posted by Mark DeLoura on Mon, 05 Nov 2012 07:05:00 EST in Serious
There were hundreds of politically-themed games created for 2012's U.S. presidential campaign season. Which should you play while watching the results roll in on November 6?

Posted by Mark DeLoura on Wed, 19 May 2010 06:40:00 EDT in
Game developer related portions of the Google I/O 2010 Day 1 keynote, including information on Unity, Native Client, and the Chrome Web Store.

Posted by Mark DeLoura on Mon, 08 Mar 2010 06:28:00 EST in Programming
A year ago, I conducted a survey of senior technology- and production-focused game developers, asking them their thoughts about game engines. How have game engines evolved in the past year? What will the engine developers be showing at GDC 2010?

Posted by Mark DeLoura on Fri, 15 May 2009 07:20:00 EDT in Programming
The book "Real-Time Cameras: A Guide for Game Designers and Developers" covers real-time cameras in games, from a cinematographic perspective and a technical perspective. This is the story of how the book came to be, as told in the foreword.

Posted by Mark DeLoura on Mon, 16 Mar 2009 09:34:00 EDT in Programming
Recently I surveyed a large group of industry executives, seeking information on their thoughts and perceptions of game engine middleware. Last week I shared the general results of that survey with you; this week we’ll talk about the technology results.

Posted by Mark DeLoura on Mon, 02 Mar 2009 07:52:00 EST in Programming
The game engine survey conducted in February 2009 among industry executives resulted in some interesting information. This post discusses the first, high-level results.

Mark DeLoura's Comments

Comment In: [Blog - 03/20/2015 - 01:54]

Great summary Matt IARC is ...

Great summary Matt IARC is so developer friendly - hopefully we will see movement toward using it in other territories and on other platforms soon.

Comment In: [News - 10/21/2014 - 11:08]

Graeme Devine is working there, ...

Graeme Devine is working there, so you know it 's going to be great

Comment In: [Blog - 09/17/2014 - 11:47]

55 percent of teachers use ...

55 percent of teachers use games: r n r nArticle on Journal of Pediatrics study:

Comment In: [Blog - 07/28/2014 - 08:19]

I love the slow jam ...

I love the slow jam idea

Comment In: [News - 02/26/2014 - 08:04]

Most AAA game publishers I ...

Most AAA game publishers I 'm aware of paid close attention to the R D tax credit.

Comment In: [Blog - 09/05/2013 - 11:34]

Hakitzu on iOS is another ...

Hakitzu on iOS is another interesting one: multiplayer Javascript fighting robots.