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Mark DeLoura's Blog
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Expert Blogs
Google I/O 2010 - Native Client, Unity, & Chrome Web Store  |
| Posted by Mark DeLoura on Wed, 19 May 2010 06:40:00 EDT in
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| Game developer related portions of the Google I/O 2010 Day 1 keynote, including information on Unity, Native Client, and the Chrome Web Store.
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| Read More... | 7 Comments |
Game Engines at GDC 2010  |
| Posted by Mark DeLoura on Mon, 08 Mar 2010 06:28:00 EST in
Programming
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| A year ago, I conducted a survey of senior technology- and production-focused game developers, asking them their thoughts about game engines. How have game engines evolved in the past year? What will the engine developers be showing at GDC 2010? |
| Read More... | 6 Comments |
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'Real-Time Cameras' And Mark Haigh-Hutchinson |
| Posted by Mark DeLoura on Fri, 15 May 2009 07:20:00 EDT in
Programming
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| The book "Real-Time Cameras: A Guide for Game Designers and Developers" covers real-time cameras in games, from a cinematographic perspective and a technical perspective. This is the story of how the book came to be, as told in the foreword. |
| Read More... | 1 Comments |
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The Engine Survey: Technology Results |
| Posted by Mark DeLoura on Mon, 16 Mar 2009 09:34:00 EDT in
Programming
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| Recently I surveyed a large group of industry executives, seeking information on their thoughts and perceptions of game engine middleware. Last week I shared the general results of that survey with you; this week we’ll talk about the technology results. |
| Read More... | 1 Comments |
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The Engine Survey: General results |
| Posted by Mark DeLoura on Mon, 02 Mar 2009 07:52:00 EST in
Programming
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| The game engine survey conducted in February 2009 among industry executives resulted in some interesting information. This post discusses the first, high-level results. |
| Read More... | 14 Comments |
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The Engine Blog |
| Posted by Mark DeLoura on Fri, 27 Feb 2009 01:21:00 EST in
Programming
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| Welcome to a blog about game engines, that will attempt to clear the fog that has settled around the game engine scene. |
| Read More... | 0 Comments |
Mark DeLoura's Comments
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Comment In: Minecraft XBLA may feature constant updates, a first for the service [News - 01/20/2012 - 09:57]
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This is a really important ... This is a really important update for the console manufacturers to make - we know that they are hesitant due to a desire to keep the game-playing experience on consoles simple, player-friendly, and reliable, but having the capability to update constantly via Steam and NOT having that on consoles actually ... |
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Comment In: Xaitment's popular AI modules' source code is now free to licensees [News - 01/11/2012 - 12:38]
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This is what every middleware ... This is what every middleware company needs to do. Great job, Xaitment |
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Comment In: Asteroids, Gauntlet Designer Ed Logg Honored With Pioneer Award [News - 11/17/2011 - 05:28]
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Ed is a real class ... Ed is a real class act, an engineer's engineer. Very well deserved |
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Comment In: GDC Online 2011 Confirms Record Attendance, Return In 2012 [News - 10/14/2011 - 11:40]
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This was the best GDC ... This was the best GDC Online yet, great job to the folks who put it on |
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Comment In: Zynga Reveals Next Social Title Adventure World [News - 08/31/2011 - 09:08]
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I'm looking forward to seeing ... I'm looking forward to seeing what Zynga has done with Adventure World. Because of Zynga's massive success, the direction they go generally foretells the future direction of social games. If Adventure World tilts toward something more puzzley, more gamey, and it sees success, it will encourage the rest of the ... |
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Comment In: The GDC Chronicles: A Report from the Second GDC [News - 11/19/2010 - 02:58]
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This is fascinating reading... thanks ... This is fascinating reading... thanks so much for posting it I particularly love the part about whether arcade games and console games should be paid much attention. : |
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