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August 23, 2017
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Matthias Zarzecki's Blog

 

Matthias Zarzecki is an Unity-Award-nominated Indiegame-designer, iPhone-Dev and game-design-student. Go see his stuff at www.matthewongamedesign.com

 

Member Blogs

Posted by Matthias Zarzecki on Wed, 02 Aug 2017 09:32:00 EDT in Design, Art
When setting short scenes in other countries often shortcuts are used that alienate people who know about it. XCOM did do its research, and we look at how it gets it right.


Posted by Matthias Zarzecki on Mon, 05 Jun 2017 09:53:00 EDT in Design, Console/PC, Indie, Social/Online, Smartphone/Tablet
A look at where genres fall on a "complexity". It goes from non-fiction-games (GTA, Sims, Fifa) to Heavy Simulators


Posted by Matthias Zarzecki on Thu, 15 Aug 2013 02:46:00 EDT in
What the addition of Women to the Call Of Duty games franchise means


Posted by Matthias Zarzecki on Mon, 15 Jul 2013 11:00:00 EDT in Design, Console/PC
A look at the logistics involved in setting up the level for Looking for Group - The Fork of Truth. Part 3 of 3


Posted by Matthias Zarzecki on Fri, 12 Jul 2013 12:33:00 EDT in
A look at the setup of the level of Looking For Group - The Fork of Truth. Part 2 of 3.


Posted by Matthias Zarzecki on Fri, 05 Jul 2013 11:28:00 EDT in Design, Console/PC
A look at the level-design employed in the Kickstarter-Demo of looking for Group - The Fork of Truth. Part 1 of 3



Matthias Zarzecki's Comments

Comment In: [Blog - 02/27/2013 - 03:27]

Ha, so true : r ...

Ha, so true : r n r nFiguring out how to call these terms was somewhat difficult, I 'd welcome better ones :

Comment In: [Blog - 02/25/2013 - 11:38]

Totally love this discussion :D ...

Totally love this discussion :D

Comment In: [Blog - 04/19/2012 - 04:36]

My personal favorite is Tomb ...

My personal favorite is Tomb Raider 2. It 's easily the most coherent with the smallest amount of invisble-walls and railroading of the classic ones. But I can 't really decide which of the new ones could be the best, they 're all interesting :