Solo developer from Grenoble, France. Started in 2008 with Xbox Live Indie Games (21 games released so far), diversifying my activities in 2014.
[Blog - 02/17/2015 - 06:52]
Hi Scott, r nI very ...
Hi Scott, r nI very much agree with your reasons for choosing an open-source framework. For my game development, I have chosen an array of open-source libraries that, while not being as encompassing as an engine , do provide all the features I need : r n- C Eclipse, GCC, ...
[Blog - 02/06/2014 - 06:28]
Hi Dave, interesting piece of ...
Hi Dave, interesting piece of info you have here. It all sounds great, but really, the 100.000 question we 're all waiting for is when will we be able to develop and publish with the retail units Bonus questions : what will the marketplace look like Will Microsoft improve their ...
[Feature - 01/10/2014 - 02:00]
Thanks for the reply. I ...
Thanks for the reply. I 'm not sure I understand what you think would alienate players. Is it having to unlock the tech tree as the main monetization scheme Is it having both a tech tree to unlock and un-tiered match-making
[Blog - 03/31/2013 - 07:45]
Smart and funny. I feel ...
Smart and funny. I feel just like you, that this scheme does not make for fun games. However, there are a few games that manage to keep the fun despite their IAPs. I enjoyed Major Mayhem.
[News - 10/14/2010 - 06:08]