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During my years at UAT I have designed, developed and delivered over 30 courses for the curriculum, participated in numerous groups focused on curriculum design and delivery and shaped the UAT Game Department, one in which nearly 68% of the school's body of 1600+ students participates. During that time I have led or spearheaded numerous student and staff projects, mentored hundreds of students through their program and helped to create what we believe to be one of the most complete, well-rounded "game degree" programs in education today.
I am also a founding member of Alpha Squad, UAT's elite game production environment.
I'm an accomplished writer and editor, at one time the Senior Editor of Inside Mac Games magazine, as well as a contributor to numerous publications. I have several publishing projects in development, and continue to write for internal and external publications.
Specialties:
My primary skills are in game design, interactive writing, editing, rapid prototyping, curriculum design and development and producing small team projects. I'm also an experienced video editor (Avid, Combustion, Final Cut Pro, Motion, Soundtrack) and Photoshop hacker with 12 years of web design and creation experience. I dabble in programming in PERL, Python and various game engine scripting languages including TorqueScript and ActionScript.
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Michael Eilers's Comments
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Comment In: Moving Forward On Race In Games: Manveer Heir Speaks [Feature - 08/05/2011 - 05:00]
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I like a lot of ... I like a lot of this discussion, and it is well-reasoned and calm. However, there is an elephant in the room that could use some air: how does this discussion fare when you read it through the lens of the fact that most game protagonists are mass murderers to an ... |
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Comment In: Analysing Nintendo's Wii U use-cases... [Blog - 07/26/2011 - 10:30]
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Does anyone use a Cintiq ... Does anyone use a Cintiq drawing tablet with an LCD screen behind, resistive to play games |
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Comment In: The Future Of The Wii U: Developers Speak [Feature - 07/20/2011 - 04:00]
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I can't recall any specific ... I can't recall any specific games that had this feature what you seem to be describing here are games that let you substitute one controller for another, such as an analog stick for a racing wheel. That's not quite the same as one person having a 6 touch screen with ... |
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Comment In: Analysis: Why I Abandoned New Vegas For Renaissance Rome [News - 02/21/2011 - 04:05]
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So what you're telling me ... So what you're telling me here is that to properly enjoy Fallout: New Vegas, I've got to re-calibrate my expectations back to Fallout 1 and 2 You don't see the deliberate, detailed Nazi elements in the design of the Enclave, from the SS helmet on the Tesla Coil armor to ... |
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Comment In: Lifting The Designer's Curse [Feature - 01/25/2011 - 04:45]
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You could edit this article ... You could edit this article and replace the words writer and script for designer and game. Not to take away from the article - it was excellent, and very well done But the plight of creatives in many industries is similar to this - everyone with a reasonably high IQ ... |
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Comment In: Opinion: The Mac App Store And The PC Gamepocalypse [News - 01/10/2011 - 02:50]
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This is a weak argument ... This is a weak argument for the reasons cited above the weakest premise, by far, is the idea that any kind of behavior on the Mac side is going to trickle up to the PC development side. However, there are a few elements here that do merit some exploration and ... |
[More Michael Eilers Comments]
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