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Michael Isaacs's Blog

 

Full Sail Student, inspiring Game Designer, Programmer, and avid Gamer.

 

Member Blogs

Posted by Michael Isaacs on Tue, 18 Oct 2011 12:06:00 EDT in Design
This blog discusses what we as players hate, but as designers and developers we must have. Player Limitations, walls, blocked off paths, etc, etc... The issues arise when you take away my freedom of movement. If I see a bridge, LET ME JUMP OFF!


Posted by Michael Isaacs on Tue, 18 Oct 2011 01:54:00 EDT in Design
How can designers and developers keep players immersed during cut-scenes. Storytelling and interaction to keep the players involved.



Michael Isaacs's Comments

Comment In: [News - 05/29/2014 - 03:26]

The notches on EA 's ...

The notches on EA 's belt are getting more and more frequent. RIP Mythic, your at peace now, EA cant hurt you any more.

Comment In: [Blog - 09/20/2013 - 04:22]

As a Game Dev / ...

As a Game Dev / Indie Dev my self who purchased a OR Devkit, and have been playing around with ideas and trying to work on a game for it. I have a few questions for when my game gets complete that maybe you have already thought about. r n ...

Comment In: [News - 10/28/2011 - 04:40]

The problem with this game ...

The problem with this game and reason I wont be buying it is, the lack of the writers creativity so they just copy pasted curse words every other word. Then on top of that, the damn game has a 'Rape Pit'... I mean I seriously think that using Rape in ...

Comment In: [Blog - 10/18/2011 - 12:06]

This I totally forgot to ...

This I totally forgot to mention. Seeing that gap in the fence or house door when my char is like 4'5 and 100 lbs but my rogue or thief still cant go in... Cmon REALLY With a few minutes of thought and a DECENT 3d model or two, the game ...

Comment In: [Blog - 10/18/2011 - 01:54]

Datapads and or Voice Recordings ...

Datapads and or Voice Recordings a player can find, are all GREAT things that help create story immersion. Have you tried Bastion The game tells you most of the story AS you play it... It truly is an amazing way to tell the story. And I think with more innovations ...

Comment In: [News - 10/10/2011 - 01:26]

Andrew, That's true, but that's ...

Andrew, That's true, but that's not the real issue. The issue is interactivity keeps you involved, makes you interested if you have some effect of the outcome. Hell, I even feel Mass Effect 1 and 2 was a disappointment, along with Fable. All of my choices TRULY didn't matter. If ...