Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 23, 2014
arrowPress Releases
November 23, 2014
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 
Video interview: Reinventing the city-building genre with Banished
by Mike Rose on 12/20/13 07:51:00 am   Editor Blog   Featured Blogs

3 comments Share on Twitter Share on Facebook    RSS

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 

Gamasutra editor Mike Rose talks to Shining Rock Software developer Luke Hodorowicz, about how he's trying to puts some neat twists on the city-building genre with his game Banished.

 


Related Jobs

Infinity Ward / Activision
Infinity Ward / Activision — Woodland Hills, California, United States
[11.22.14]

Lead Game Designer - Infinity Ward
DeNA
DeNA — San Francisco, California, United States
[11.21.14]

Senior Build and Release Engineer
Filament Games LLC
Filament Games LLC — Madison, Wisconsin, United States
[11.21.14]

Game Engineer
The Workshop
The Workshop — Marina del Rey, California, United States
[11.21.14]

Programmer





Loading Comments

loader image