Mikkel Faurholm's Blog
Mikkel Faurholm is the founder of AppCrimes; A F2P Mobile Consultant Service.
With the new Minions movie coming out ~10th July, the IP is perhaps more valuable than ever. It wasn't therfore a huge surprise, when EA teamed up with Illumination to create a F2P title, but here is how faulty UX kicks players out of the engagement zone.
A Discussion of why devs need to focus on Skill in F2P Games. As always, I focus on the making of money, and why some more complex games today fail at doing so, because of just that, Complexity.
It is safe to say that sometimes, people design games that are too darn difficult. If people cannot progress in your game, they are not going to cough up to have fun. This is all good and obvious, but what I want to focus on is games being too easy.
In the first part of this series we looked at some examples of games who afford the spending of hard currency in their attempt to engage players. In this second part, I'll take a look at the other side, games that do not push it enough.
The time of conversion is a critical point for F2P Games with multiple currencies. The game need to get the player used to spending the provided Gems and Diamonds. But some games push a bit too hard. AppCrimes looks into games forcing the hard currency.
Long-term retention is one of the most important factors of releasing to the AppStore and Google Play. Some games tries to engage through a dramatic back story and a 'helper', but how do we make players stay in the game long-term?
Mikkel Faurholm's Comments
[Blog - 05/06/2014 - 08:24]
Hi Mark r n r ...
Hi Mark r n r nThank you for your input, and let me just say we don 't disagree, per say. We just need to make a clear distinction between what would be the 'best ' way to monetize and the most effective. r n r nSticking to the implementation ...
[Blog - 04/20/2014 - 07:12]
Romain, you 're completely right. ...
Romain, you 're completely right. This does not only apply to F2P games. Far from it - and I do remember megaman as a great example of this. The reason I underline it in the case of F2P games in simply because of the volume and the accessibility of F2P ...
[Blog - 04/22/2014 - 05:10]
Thank you Oscar. Really appreciate ...
Thank you Oscar. Really appreciate the feedback. r n r nYou 're right about it being a false premise. I think there are examples of games moving in the right direction, instead of squeezing that lemon even further. r n r nSome games just seem forget that it is a ...