My name is Philip Ludington, by day I am a C# programmer working for the gaming systems manufacturer IGT. By night I’m indie game developer competing in gamejams like Ludum Dare and making a strategy game call Iron Roads.
Learn more about me and my projects at http://www.MrPhilGames.com/
[Blog - 11/19/2013 - 08:07]
Well, what I 'm trying ...
Well, what I 'm trying to say is, using String in examples of how memory works often leads to poor understanding, because Strings act different than everything else in that context.
[Blog - 11/09/2013 - 11:57]
My understanding is cost is ...
My understanding is cost is a big road block because the new tech in Mono is owned by Xamarin and they want a big licenses fee.
[Blog - 11/04/2013 - 03:28]
Great article, thanks I 've ...
Great article, thanks I 've never considered that I might have a game design style different from the style of games I enjoy playing. I 'll have to export that idea
[News - 09/20/2013 - 12:50]
I see this as two ...
I see this as two prongs in a cohesive strategy: r n r nThe 1st Prong and primary prong is how do you deal with Microsoft 's movement towards a closed system. Steam depends on Windows being open and a lot of the devs that provide games on Steam are ...
[Blog - 09/10/2013 - 04:05]
Great, simple, useful example of ...
Great, simple, useful example of how to program in Unity Good work PS You should mention that using 2 is away to avoid using GameObject.Find which is a terrible thing to call because it performs so badly
[News - 07/29/2013 - 02:05]
I 've heard several people ...
I 've heard several people say that Kickstarter/Crowdfunding only works if you bring a community to it. How about some How to build a community for your Kickstarter articles.