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Paul Tozour's Blog   Expert Blogs

 

Paul Tozour is a 20-year industry veteran and founder of Mothership Entertainment (Mothership-Entertainment.com), a new Austin studio developing a strategy game to be published by Stardock Corporation.

Paul also holds an MSE in Technology Management from UPenn and the Wharton School of Business and is the team leader of the Game Outcomes Project team (@GameOutcomes on Twitter).

 

Expert Blogs

Posted by Paul Tozour on Mon, 26 Jan 2015 06:00:00 EST in Business/Marketing, Design, Production, Console/PC, Social/Online
The last in a 5-part series analyzing the results of the Game Outcomes Project survey, which polled hundreds of game developers to determine how teamwork, culture, leadership, production, & project management contribute to game project success or failure


Posted by Paul Tozour on Tue, 20 Jan 2015 11:39:00 EST in Business/Marketing, Design, Production, Console/PC, Social/Online
Part 4 in a 5-part series analyzing the results of the Game Outcomes Project survey, which polled hundreds of game developers to determine how teamwork, culture, leadership, production, and project management contribute to game project success or failure.


Part 3 in a 5-part series analyzing the results of the Game Outcomes Project survey, which polled hundreds of game developers to determine how teamwork, culture, leadership, production, and project management contribute to game project success or failure.


Part 2 in a 5-part series analyzing the results of the Game Outcomes Project survey, which polled hundreds of game developers to determine how teamwork, culture, leadership, production, and project management contribute to game project success or failure.


The first in a 5-part series analyzing the results of the Game Outcomes Project survey, which polled hundreds of game developers to determine how teamwork, culture, leadership, and project management contribute to game project success or failure.


Posted by Paul Tozour on Mon, 13 Oct 2014 01:46:00 EDT in Business/Marketing, Production
A first-of-its-kind study to statistically evaluate game dev efforts across hundreds of game teams and generate insights about how teamwork, culture, leadership, and production practices contribute to team effectiveness and project success or failure.



Paul Tozour's Comments

Comment In: [Blog - 01/20/2015 - 11:39]

FYI, someone asked me to ...

FYI, someone asked me to redo Figure 7 looking at ONLY those teams on which crunch was purely voluntary. r n r nHere it is -- note that crunch still shows no statistically significant correlation with outcomes. r n r nhttp://bit.ly/1vcl610 r n r nJust for kicks, we did the ...

Comment In: [Blog - 01/26/2015 - 06:00]

It seems to be a ...

It seems to be a lot less obvious in practice. I think applying it on a day-to-day basis requires a level of self-awareness that isn 't very evenly distributed in our industry. r n r nI think a lot of it also has to do with teams focusing on the ...

Comment In: [News - 01/20/2015 - 04:01]

This was a great read ...

This was a great read Thanks for posting it.

Comment In: [Blog - 01/13/2015 - 01:30]

Oh, and on that topic, ...

Oh, and on that topic, if anyone else has requests for correlations they 'd like to see, or comparisons they 're interested in that might give us useful info, contact us at @GameOutcomes on Twitter and we 'll see what we can do

Comment In: [Blog - 01/09/2015 - 01:32]

I highly recommend using Tableau ...

I highly recommend using Tableau for data analysis. It doesn 't have the programming-language-style capabilities of something like R, but it 's extremely user-friendly and amazingly powerful for analyzing data sets of any size. Much of the analysis and all of the graphs for the Game Outcomes Project article series ...

Comment In: [Blog - 01/06/2015 - 01:35]

Before I had that one ...

Before I had that one great experience, I didn 't know just how r n mediocre most of the companies I had worked at before were. r n r nThat 's been my own experience exactly Before I worked on the Metroid Prime games at Retro Studios, I had no ...