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November 27, 2014
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Phil Maxey's Blog

 

I started with Flash way back in 2004, after gaining coding experience working on personal Atari ST/Amiga and PC projects. I worked until 2008 as a Flash designer/developer on various Flash projects for advertising agencies, creating games and banners for high profile campaigns. In March of 08 I decided to work full time on creating Flash games. That first year was pretty tough, but at the end of it I created a game which would change my life, that game was Christmas Crunch. Over the years that followed I created many games that were sponsored by various game portals (Mochigames, Armor etc). In 2012 I released my first 2 iOS games (created with Adobe AIR) Wordora and Balloodle. I'm currently working on a fantasy/strategy/async/MP game for iOS.

 

Member Blogs

Posted by Phil Maxey on Sun, 17 Nov 2013 08:06:00 EST in Business/Marketing, Programming, Production
This is a tale of when over ambition meets reality. I had an idea over a year ago to create a "big" iOS strategy/fantasy/multiplayer game. The following describes the end of the beginning.



Phil Maxey's Comments

Comment In: [Blog - 11/14/2014 - 01:59]

I disagree with most of ...

I disagree with most of this article. Every Time a developer complains about the mobile F2P situation I 'm reminded of the Flash web game market, which is and has always been free with ads games. I 'll be surprised if you ever hear a Flash game dev complaining that ...

Comment In: [Blog - 11/12/2014 - 01:39]

My advice for any future ...

My advice for any future games you plan to work on is look at the market for whatever you want to work on first, see how other similar games are doing, not just in terms of sales/downloads but look at all the factors that made them success timing, promotions from ...

Comment In: [News - 10/02/2014 - 02:10]

I 'll be surprised if ...

I 'll be surprised if it hasn 't already been trademarked.

Comment In: [News - 09/23/2014 - 11:29]

I think curated lists are ...

I think curated lists are the way to go for App stores and I 've been saying that for quite time, so it 's great that Steam has really jumped into this whole heartedly. What 's needed from here on is more sophistication in the functionality, both from an options ...

Comment In: [Blog - 09/04/2014 - 06:08]

Unless you 're doing a ...

Unless you 're doing a text based adventure, then having a distinct polished visual style is of prime importance to giving your game the best chance possible. Having graphics that are nice and ok won 't help when stacked up against games which have graphics that make them stand out. ...

Comment In: [News - 09/05/2014 - 11:48]

There 's room for COD, ...

There 's room for COD, there 's room for Depression Quest, there 's room for Spelunky, there 's room for Clash of Clans, they are all games, and in my opinion people that play them are all gamers. That 's my opinion though, which is the point, we might all ...