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Phil Maxey's Blog

 

I started with Flash way back in 2004, after gaining coding experience working on personal Atari ST/Amiga and PC projects. I worked until 2008 as a Flash designer/developer on various Flash projects for advertising agencies, creating games and banners for high profile campaigns. In March of 08 I decided to work full time on creating Flash games. That first year was pretty tough, but at the end of it I created a game which would change my life, that game was Christmas Crunch. Over the years that followed I created many games that were sponsored by various game portals (Mochigames, Armor etc). In 2012 I released my first 2 iOS games (created with Adobe AIR) Wordora and Balloodle. I'm currently working on a fantasy/strategy/async/MP game for iOS.

 

Member Blogs

Posted by Phil Maxey on Thu, 26 Feb 2015 02:10:00 EST in Business/Marketing, Programming, Production, Indie
There are lots of choices we make as indie game developers that have lasting effects on our careers, from the platforms to the tools to the game genres we choose to spend time on. This post is about some of those choices.


Posted by Phil Maxey on Sun, 17 Nov 2013 08:06:00 EST in Business/Marketing, Programming, Production
This is a tale of when over ambition meets reality. I had an idea over a year ago to create a "big" iOS strategy/fantasy/multiplayer game. The following describes the end of the beginning.



Phil Maxey's Comments

Comment In: [Blog - 08/20/2015 - 12:57]

There 's lots of reasons ...

There 's lots of reasons for a perceived lack of compassion, or equally a lack of honesty. People don 't want to burn bridges which is why people won 't say anything negative, in this context a non-answer is actually a negative answer. As to the lack of compassion, I ...

Comment In: [News - 08/13/2015 - 04:02]

To me the Ouya always ...

To me the Ouya always seemed to be built on fundamentally flawed concepts. The OS for example, it seemed to be a great idea using Android because hey it 's open source and lots of devs etc etc, but nobody seemed to understand that by using Android all they were ...

Comment In: [Blog - 07/21/2015 - 01:37]

I 'm fairly certain I ...

I 'm fairly certain I 'm at the point now with Unity that I can prototype 2D just as quick as I used to be able with Flash, with the upside that prototype can go on to be the full production release. Unity is extremely easy to use for 2D ...

Comment In: [News - 07/22/2015 - 01:45]

What about Degas Elite : ...

What about Degas Elite :

Comment In: [Blog - 07/20/2015 - 02:30]

That 's a great write-up. ...

That 's a great write-up. Congratulations on your game, seems like even with the negative reaction to the pay wall, the game still did ok.

Comment In: [News - 07/02/2015 - 02:37]

I 've been saying ever ...

I 've been saying ever since I first saw the Wii U, that Nintendo should 've released an iPad type console that also plugs into your TV, I wonder if the NX turns out to be that type of device.