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May 26, 2017
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Phil RA's Blog   Expert Blogs

 
 

Expert Blogs

Posted by Phil RA on Sun, 26 Jul 2009 08:08:00 EDT in
How can immersion help us soften criticism, make the game more marketable, and ideally more enjoyable?


Posted by Phil RA on Sat, 11 Jul 2009 09:56:00 EDT in
How producing games with long-lasting appeal with enough room to avoid excessive competition can help us in these competitive times.


Posted by Phil RA on Sat, 06 Jun 2009 08:07:00 EDT in Art
We've all heard it before; since the PS3 and Xbox 360 generation, our games' color palettes have moved towards desaturated tones. I'll try to explain why this has happened, and focus on one of the less obvious reasons.


Posted by Phil RA on Sun, 31 May 2009 07:46:00 EDT in
The interdependence between physics, AI, and animations will not be overcome any time soon. That being said, all three have their places in our games, but it's the link between each other that we have to remain entirely aware of.


Posted by Phil RA on Tue, 26 May 2009 09:02:00 EDT in
The lack of subject familiarity is often an obstacle for a lot of people when it comes to enjoying a movie, a TV series, or a video game.



Phil RA's Comments

Comment In: [News - 07/23/2010 - 08:21]

I always hear about these ...

I always hear about these horror stories, yet after years in the industry I have yet to know anyone personally who ever got fired or burned out. The only people who got close to a burnout that I know are people who are highly insecure about their work, let themselves ...

Comment In: [Blog - 07/26/2009 - 08:08]

That's not the point Tintin ...

That's not the point Tintin is captured, only to escape in a way that makes the situation itself meaningless. It's not even comparable to the scene you describe where a whole new city is built overnight, which was satire. There is no satire in the idea that Tintin would pull ...

Comment In: [Blog - 06/06/2009 - 08:07]

Thanks for the comment That ...

Thanks for the comment That is a good point. I think when it comes down to it, either in the case of figurative art or realistically rendered video games, it's a question of intentions. The one who makes figurative art might make it for a reason maybe it is what ...

Comment In: [Blog - 05/31/2009 - 07:46]

Hi Ron Thanks for the ...

Hi Ron Thanks for the comments I don't write a whole lot, and English isn't my first language so the structure of what I write might sometimes be a bit confusing, and overly long, that's why I often re-write certain parts of my blog posts on my site something I ...

Comment In: [Blog - 05/31/2009 - 08:51]

Tetris, Monopoly, Scrabble, or even ...

Tetris, Monopoly, Scrabble, or even Rockband/Guitar Hero, etc. are games that people keep for longer. Fallout 3 is a good example of a game that has a longer life span, but I don't think it is that much different than most other games that get sold quickly. There's this point ...

Comment In: [News - 05/26/2009 - 02:58]

Glad to her Tom Sweeney ...

Glad to her Tom Sweeney on the subject of advanced AI. Here's a simple example I like to use to illustrate the coming complications of advanced graphics: You walk through a city which is under attack, and you find a mount a creature that can be used as a transportation ...