Phil RA's Blog
How can immersion help us soften criticism, make the game more marketable, and ideally more enjoyable?
How producing games with long-lasting appeal with enough room to avoid excessive competition can help us in these competitive times.
We've all heard it before; since the PS3 and Xbox 360 generation, our games' color palettes have moved towards desaturated tones. I'll try to explain why this has happened, and focus on one of the less obvious reasons.
The interdependence between physics, AI, and animations will not be overcome any time soon. That being said, all three have their places in our games, but it's the link between each other that we have to remain entirely aware of.
The lack of subject familiarity is often an obstacle for a lot of people when it comes to enjoying a movie, a TV series, or a video game.
Phil RA's Comments
[News - 07/23/2010 - 08:21]
I always hear about these ...
I always hear about these horror stories, yet after years in the industry I have yet to know anyone personally who ever got fired or burned out. The only people who got close to a burnout that I know are people who are highly insecure about their work, let themselves ...
[Blog - 07/26/2009 - 08:08]
[Blog - 06/06/2009 - 08:07]
Thanks for the comments all. ...
Thanks for the comments all. It seems there is currently a problem with my host, so the images are not displaying right now. I'm guessing it will be resolved soon.
[Blog - 05/31/2009 - 07:46]
Hi Ron Thanks for the ...
Hi Ron Thanks for the comments I don't write a whole lot, and English isn't my first language so the structure of what I write might sometimes be a bit confusing, and overly long, that's why I often re-write certain parts of my blog posts on my site something I ...
[Blog - 05/31/2009 - 08:51]
Tetris, Monopoly, Scrabble, or even ...
Tetris, Monopoly, Scrabble, or even Rockband/Guitar Hero, etc. are games that people keep for longer. Fallout 3 is a good example of a game that has a longer life span, but I don't think it is that much different than most other games that get sold quickly. There's this point ...
[News - 05/26/2009 - 02:58]
Glad to her Tom Sweeney ...
Glad to her Tom Sweeney on the subject of advanced AI. Here's a simple example I like to use to illustrate the coming complications of advanced graphics: You walk through a city which is under attack, and you find a mount a creature that can be used as a transportation ...