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A human rights activist, gamer and game designer, I'm interested in questions of decision, choice (not the same thing!), freedom, engagement and consequence. A love of narrative and play added into the above mix is, well, why I'm reading and (very occasionally) posting here.
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Member Blogs
Steam-powered libraries, anyone?  |
| Posted by Philip Minchin on Mon, 19 Dec 2011 11:30:00 EST in
Business/Marketing,
Console/PC,
Serious,
Indie
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| Valve has a major opportunity to make money, grow the gaming market and help games get more of the respect they deserve – by partnering with public libraries and making it easier for gamers to play. Win-win-win! |
| Read More... | 16 Comments |
Touchy-feely party possibilities: Wii U controller ideas  |
| Posted by Philip Minchin on Fri, 14 Oct 2011 01:46:00 EDT in
Console/PC
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| Some thoughts on the Wii U's controller limits - and the potential if Nintendo are smart about making them flexible. |
| Read More... | 8 Comments |
Other things we play: comparing games and music  |
| Posted by Philip Minchin on Tue, 12 Apr 2011 10:35:00 EDT in
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| Jason VandenBerghe says gameplay's where the art is in games. True, there's art in them thar hills - but also all the others hereabouts. We need to start developing the language of the poetry of system. (Bonus random idea: game "design" or "composition"?) |
| Read More... | 0 Comments |
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The poetry of system: our inability to describe the art of games is a form of illiteracy |
| Posted by Philip Minchin on Tue, 15 Mar 2011 02:59:00 EDT in
Design
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| A response to Moriarty and Ebert discussing the biases that make it difficult for games to be seen as "great art" - and an introduction of the notions of the "poetry of system" and "systems literacy" |
| Read More... | 1 Comments |
Philip Minchin's Comments
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Comment In: Xbox One isn't always-on, but it will require a regular connection [News - 05/21/2013 - 07:08]
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Unless there 's some sort ... Unless there 's some sort of kiosk mode that can lock the console down to just playing which you 'd think parents would want, so that 's not out of the question this also makes it very unlikely that public libraries will be able to buy XBox Ones for their ... |
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Comment In: How can games contain and convey values? [News - 04/26/2013 - 08:10]
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I 'd love to see ... I 'd love to see a lengthier post from you on the subject you raise here. I loved your post about the parallels between the economies of EVE and the real world and your thoughtful responses to comments . r n r nAmong many other things, I 'm currently working ... |
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Comment In: Evolve Your Mechanics, Not Your Narrative [Blog - 04/19/2013 - 02:17]
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Great post, and great comments ... Great post, and great comments r n r nI 'm not entirely with Kheper Crow on this - evolving mechanics is critical, and the explosion of input methods in recent years has been wonderful precisely because it enables this - but the last point is absolutely correct. It 's not ... |
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Comment In: 'If you respect your public, eventually it pays back' [News - 04/16/2013 - 01:25]
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I honestly can 't tell ... I honestly can 't tell whether you 're lazy readers or trolls. The article even features a quote: I 'm not saying we 're the only ones. r n r nTheir general points about proportional representation are perfectly sound, regardless of the existence of some female protagonists before now. I ... |
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Comment In: Far Cry 3 wants to turn players into performers [News - 11/15/2012 - 10:50]
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I agree about the storytelling ... I agree about the storytelling needing to come from game systems - in particular, it needs to come from using them in counterintuitive ways. r n r nTwo of my most memorable and favourite games which have such moments are: r n r nWestwood 's Blade Runner adventure game, where ... |
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Comment In: Opinion: In the sexism discussion, let's look at game culture [News - 07/16/2012 - 04:09]
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@ Kyle r nAre you ... @ Kyle r nAre you seriously trying to claim that the Middle East doesn 't have a rape culture IT DOES. That 's a huge part of the problem. Men are free to talk about women in person the way jerks do on the internet and, often, in person as ... |
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