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Philip Minchin's Blog

 

A human rights activist, gamer and game designer, I'm interested in questions of decision, choice (not the same thing!), freedom, engagement and consequence. A love of narrative and play added into the above mix is, well, why I'm reading and (very occasionally) posting here. I have my own blog at philipminchin.com, and you can read my bio here.

 

Member Blogs

Posted by Philip Minchin on Mon, 19 Dec 2011 11:30:00 EST in Business/Marketing
Valve has a major opportunity to make money, grow the gaming market and help games get more of the respect they deserve – by partnering with public libraries and making it easier for gamers to play. Win-win-win!


Posted by Philip Minchin on Fri, 14 Oct 2011 01:46:00 EDT in Console/PC
Some thoughts on the Wii U's controller limits - and the potential if Nintendo are smart about making them flexible.


Posted by Philip Minchin on Tue, 12 Apr 2011 10:35:00 EDT in
Jason VandenBerghe says gameplay's where the art is in games. True, there's art in them thar hills - but also all the others hereabouts. We need to start developing the language of the poetry of system. (Bonus random idea: game "design" or "composition"?)


Posted by Philip Minchin on Tue, 15 Mar 2011 02:59:00 EDT in Design
A response to Moriarty and Ebert discussing the biases that make it difficult for games to be seen as "great art" - and an introduction of the notions of the "poetry of system" and "systems literacy"



Philip Minchin's Comments

Comment In: [News - 06/12/2015 - 03:47]

@ Theresa - I 'm ...

@ Theresa - I 'm pretty sure there are more than 100 charactes in the Witcher 3 :P And again if culture and skin tone aren 't linked who says a person of colour can 't represent Polishness - especially just a few in a cast of many Or that ...

Comment In: [News - 04/28/2015 - 03:07]

I 'm really sorry to ...

I 'm really sorry to hear this - Ouya had, and still might have, such potential. Best wishes to all at Ouya, and respect for what they tried to achieve A cheap-to-make, durable because small and solid-state , relatively open microconsole with a focus on local multiplayer had numerous niche ...

Comment In: [Blog - 04/23/2015 - 06:17]

Thinking about this some more, ...

Thinking about this some more, Keith, I think there may be a fifth category in your taxonomy of interactive forms that you need to add: the role. r n r n The word may need to be changed, maybe to emulation , to avoid confusion with the dramatic term... or ...

Comment In: [Blog - 04/06/2015 - 01:43]

Following up on my previous ...

Following up on my previous comment, I think the importance of play is why some people find well-designed asymmetry useful as well - even considering the game solely AS a Burgun-game. By which I mean nothing other than a game as you define it - no dig is intended, in ...

Comment In: [Blog - 03/27/2015 - 03:39]

I largely agree with your ...

I largely agree with your claim, because I completely disagree with your definition of game : r n r nAnd that 's great I think this is EXACTLY the right approach to take. Thank you r n r nFor what it 's worth, I think even your meaning for 'the ...

Comment In: [Blog - 07/25/2014 - 10:56]

Especially that last point about ...

Especially that last point about serious games... there could be some amazing uses of videogames to deprogram child soldiers and break stressful associations for PTSD sufferers...