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February 8, 2016
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Rachel Presser's Blog

 

CFO/EP of Himalaya Studios, owner of Sonic Toad Media & Consulting, owned by the very spoiled #indietoad. I write and adventure. Omnipresent subculture expert with an unabiding love for our amphibious and reptilian friends. Resident business advisor/instructor at Playcrafting NYC. Be my Twit here.

 

Member Blogs

Posted by Rachel Presser on Tue, 26 Jan 2016 01:34:00 EST in Audio, Production, Indie
Game audio is often overlooked despite the huge role it plays in user experience and the game's atmosphere. Numerous game audio pros were asked for their input on why this phenomenon persists, this producer weighs in on how to solve the problem.


Posted by Rachel Presser on Tue, 19 Jan 2016 01:02:00 EST in Design, Indie
I finally got around to playing Avernum 5 and it's the most unforgiving game I ever played. I HAD to cheat to win. It made me think about the morality of cheating both in video games and in life. If you CAN'T get ahead otherwise, did you actually cheat?


Posted by Rachel Presser on Tue, 22 Dec 2015 02:00:00 EST in Business/Marketing, Indie
Indie developers need their taxes done like anyone else. But here lies two issues: being able to afford it, and the professional understanding the needs and business environment of the average indie dev.


Posted by Rachel Presser on Wed, 22 Jul 2015 12:52:00 EDT in Design, Production, Indie
It's a common paradox: you make games for a living to some extent, but never have time to actually play anymore. But we need to make time, and here's why (and what I accomplished by doing so.)



Rachel Presser's Comments

Comment In: [Blog - 02/04/2016 - 01:29]

This is a fantastic write-up ...

This is a fantastic write-up and super helpful. I 'm in the inverse boat from you guys actually: PC dev background, Kickstarted six figures for a PC game, and making a foray into mobile. r n r nAnd even if the CTR wasn 't that fantastic-- collecting 5,000 emails is ...

Comment In: [Blog - 02/02/2016 - 05:58]

Yup, a piece I frequently ...

Yup, a piece I frequently quote in my writing-- about how a writer came out and admitted she was being sponsored by her husband-- talks about how things like writing and art frequently have justifications of low pay because they 're female-dominated. Hell, look at how crappily teachers get paid ...

Comment In: [Blog - 01/28/2016 - 08:05]

Yup, frankly our situations represent ...

Yup, frankly our situations represent the norm for most indies. I think the author is talking primarily about frontline and midsize blunders from management which has DEFINITELY led to broken games that still got released despite their having the means to fix that but I really, really hate seeing indies ...

Comment In: [Blog - 01/26/2016 - 01:34]

Thanks for the feedback, Camden ...

Thanks for the feedback, Camden Nice to see someone from a larger studio weigh in as well. Double Fine sounds like an amazing environment that 's extremely fostering of creativity, wonder if Tim would be down for funding a game all about clam chowder and neckbeards. : r n r ...

Comment In: [Blog - 01/19/2016 - 01:02]

Excellent points, Wylie. With the ...

Excellent points, Wylie. With the exception of Sleuth I don 't really do multiplayer, and even that kind of multiplayer interaction is super limited depending on how you play the game. Screwing over a real person playing is definitely different than sneering at AI. r n r nCheat codes are ...

Comment In: [News - 01/22/2016 - 03:42]

The fact that impostor syndrome ...

The fact that impostor syndrome is so ubiquitous among game developers of all calibers should actually prove one really good thing: that it 's completely normal and there is no shame in it. r n r nI didn 't start getting smacked with it until I went to my first ...