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Ramin Shokrizade's Blog   Expert Blogs

 

My current project is on pause due to a key member taking a personal leave of absence for 3 months (through the Summer of 2017). If your project runs into a snag in the economy design or business model, maybe I can help.

I wish to narrow the gap between game developers and consumers. The ethical and transparent treatment of gamers inside F2P business environments is my specialty and passion. I also seek to marry neuroscience and behavioral economics with game design to provide maximum pleasure to gamers without abusing them.

For more information about me, please check my LinkedIn profile (http://www.linkedin.com/pub/ramin-shokrizade/0/b47/7bb). 

A complete list of my less recent (2010-2015) papers is here:

http://gameful.org/group/games-for-change/forum/topics/complete-list-of-ramin-shokrizade-s-public-papers-2010?xg_source=msg_appr_topic

I've also been interviewed recently on NPR:

http://www.npr.org/blogs/money/2014/10/09/354649902/this-is-your-brain-on-candy-crush

http://www.npr.org/blogs/money/2014/09/16/348770036/minecrafts-business-model-a-video-game-that-leaves-you-alone

http://www.npr.org/blogs/alltechconsidered/2013/07/24/204621796/ONLINE-REWARDS

http://www.wnyc.org/story/how-video-games-are-getting-inside-your-head-and-wallet/

 

Expert Blogs

Posted by Ramin Shokrizade on Tue, 11 Apr 2017 12:53:00 EDT in Business/Marketing, Serious, Social/Online
The move towards universal esports participation is going to mean many former non-athletes are going to push their bodies harder than they ever have before. This article details the risks and trends of cyberathletics in an effort to improve safety.


A pending deal by League of Legends maker RIOT Games to sell the eSports distribution rights to their game for nearly $100M a year signals the start of a real eSports era. How can developers and investors get a piece of the action?


Games are getting more frustrating all the time...by design. Why is this and what are the costs to developers? Monetization expert Ramin Shokrizade sheds some light on the subject.


Posted by Ramin Shokrizade on Mon, 03 Oct 2016 05:25:00 EDT in Business/Marketing, Design, Production, Smartphone/Tablet
Western monetisation expert Ramin Shokrizade shows in detail how an extremely high quality Western-localized F2P game can be broken by aggressive Eastern monetisation techniques.


Posted by Ramin Shokrizade on Mon, 25 Jul 2016 11:31:00 EDT in Business/Marketing, Design, Production, Smartphone/Tablet
While there is no doubt about the success of Pokemon GO in terms of installs and retention, how is the business model going to perform? Monetisation expert blogger Ramin Shokrizade goes under the hood (and does a lot of walking!) to find out.


Posted by Ramin Shokrizade on Wed, 01 Jun 2016 02:27:00 EDT in Business/Marketing, Design, Production, Serious, Social/Online
Research is increasingly showing that Connection with others is a human need, not a luxury. Products that successfully meet that need (like Facebook and Tinder) are enjoying huge success. The gaming industry has failed to adapt to this golden opportunity.



Ramin Shokrizade's Comments

Comment In: [Blog - 05/26/2017 - 09:55]

How 'Pay to Win ' ...

How 'Pay to Win ' Works me, 2012 : r nhttp://gameful.org/group/games-for-change/forum/topics/how-pay-to-win-works r n r nThey key characteristic is that there is no spending cap. If everyone can spend 100 for advantage, but no more than that, then that is pay for advantage but not pay to win since you can ...

Comment In: [News - 05/23/2017 - 07:41]

I became aware of the ...

I became aware of the situation this morning and contacted Wargaming leadership to express my concerns. At that time they didn 't say they were going to retract, but did seem aware of the concerns SirFoch had and suggested they would address them. He clearly knows his stuff and was ...

Comment In: [News - 05/22/2017 - 04:12]

By adding game temporary progression ...

By adding game temporary progression systems to Warcraft 3, DotA was a much better game. But, it was always my understanding that since DotA was just a mod, and open source, that it was just a great idea that was applied to an IP owned by Blizzard. The idea that ...

Comment In: [News - 05/19/2017 - 03:28]

When I first read the ...

When I first read the Bloomberg article a few days ago, a lot of light bulbs went off in my head. The article explains a lot of trends that initially seemed counter intuitive to me. What I 'm seeing here is a powerful speculative bubble forming in China. Because of ...

Comment In: [Blog - 05/10/2017 - 09:20]

Just a few cautionary bits ...

Just a few cautionary bits and then I 'm pretty much going to agree with you: r n r nHaving over 600,000 games to compete with for consumer attention and user acquisition opportunities is not a good thing, and this is what has so drastically lifted user acquisition costs in ...

Comment In: [News - 05/10/2017 - 09:14]

The USC School of Cinematic ...

The USC School of Cinematic Arts has an excellent reputation, and Dr. Fullerton is quite the hardcore gamer. I 'm thrilled to see it involved in this sort of cooperation. USC also houses Dr. Zyda 's Gamepipe lab, one of the world 's top game development feeder schools. I see ...