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Blogs

Ramin Shokrizade's Blog   Expert Blogs

For more information about me, please check my LinkedIn profile (http://www.linkedin.com/pub/ramin-shokrizade/0/b47/7bb). If you would like to read some 30 public papers I have released in the last year, please go here: http://gameful.org/groups/games-for-change/forum/

If you are looking for Sustainable Virtual Economies and Business Models (2009) or Monetization Motivation (2012), they have not been made public yet. Supremacy Goods (2012) was just published here on Gamasutra.

Expert Blogs

The Barrier to Big  Featured Blogs
Posted by Ramin Shokrizade on Fri, 31 May 2013 01:10:00 EDT in Social/Online, Design
In this article virtual economist Ramin Shokrizade explains the trend towards smaller online games since 2003, what is causing it and why, and presents some solutions.
Read More... | 74 Comments

Systems of Control in F2P  Featured Blogs
Posted by Ramin Shokrizade on Thu, 16 May 2013 01:42:00 EDT in Social/Online, Business/Marketing
To better understand current F2P market trends, it is valuable to think about control mechanisms instead of pricing. This paper attempts to explain current marketplace trends and predict where they are going.
Read More... | 41 Comments

"Free" is Getting Very Expensive  Featured Blogs
Posted by Ramin Shokrizade on Fri, 03 May 2013 02:59:00 EDT in Console/PC, Business/Marketing
"Free" games are increasingly coming with triple digit price tags, while still in development. Are these the coveted "super premium" games, or are these just attempts to make quick money before the reviews start to come in?
Read More... | 28 Comments

Guild Wars 2 Economy Review  Featured Blogs
Posted by Ramin Shokrizade on Fri, 26 Apr 2013 03:46:00 EDT in Social/Online, Design
Here I do a semi-casual review of the Guild Wars 2 economy to show how a virtual economy can be measured fairly easily and also draw inferences on how the design of a virtual economy can affect monetization.
Read More... | 25 Comments

Why Online Games Are Tanking  Featured Blogs
Posted by Ramin Shokrizade on Thu, 18 Apr 2013 08:02:00 EDT in Console/PC, Design
As we transition from retail products to a "service-oriented" approach to gaming, we need to change not only our relationship with the consumer, but our entire concept of time as it relates to game development.
Read More... | 26 Comments

How I Used EVE Online to Predict the Great Recession  Featured Blogs
Posted by Ramin Shokrizade on Fri, 05 Apr 2013 10:22:00 EDT in Design, Social/Online
While others have attempted to map "real" world economic models onto virtual economies (with mixed results), here I attempt for the first time publicly to map virtual economic models onto the real world economy.
Read More... | 62 Comments

   

Ramin Shokrizade's Comments

Comment In: A 15-year-old critique of the game industry that's still relevant today [News - 06/05/2013 - 05:11]

Apparently you just got your ...

Apparently you just got your wish. Titanfall was just inadvertently announced :

Comment In: Examining the Pipeline: Demographics of Undergraduate Students Studying Games [Blog - 06/04/2013 - 12:43]

I 'm an even split ...

I 'm an even split of Scottish, Norwegian, Turkish, and Azerbaijanian. I have blue eyes and fair skin. I was born in Santa Monica and grew up on the beach in California. When people meet me I am solidly in the white category, allowing me to listen in on conversations ...

Comment In: This Week in Video Game Criticism: From Man Caves to Tropes vs Women [News - 06/03/2013 - 07:58]

Wow, I could be replying ...

Wow, I could be replying to this all day groans clearly audible from the audience... I 'll be brief, I promise r n r nI have to agree with faceless007 that there seems an ever increasing disconnect between what consumers want and what we are providing them. Our games don ...

Comment In: OMGPOP layoffs: 'A weight has been lifted off our shoulders' [News - 06/05/2013 - 04:07]

That exact same article popped ...

That exact same article popped into my head when I read this. Thank you for digging it up.

Comment In: Zynga laying off 520 staff, shuttering multiple offices [News - 06/03/2013 - 02:54]

@Brian: I received a number ...

@Brian: I received a number of supportive emails via LinkedIn thanking me for my comments here by former Zynga employees, but yours is the first to go public in the way you did. I realize how much courage it takes to say what you did and I find it humbling. ...

Comment In: Wargaming kicks 'pay-to-win' monetization to the curb [News - 06/03/2013 - 04:47]

Joshua, I would like to ...

Joshua, I would like to debate the issues you have, but you are flooding me : Slow down and make a specific point and be rigorous about it. If you think that the system is reacting to good players by disadvantaging them putting them Tier down in matches, I guess ...

[More Ramin Shokrizade Comments]   

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