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Blogs

Ramin Shokrizade's Blog   Expert Blogs

For more information about me, please check my LinkedIn profile (http://www.linkedin.com/pub/ramin-shokrizade/0/b47/7bb). If you would like to read some 30 public papers I have released in the last year, please go here: http://gameful.org/groups/games-for-change/forum/

If you are looking for Sustainable Virtual Economies and Business Models (2009) or Monetization Motivation (2012), they have not been made public yet. Supremacy Goods (2012) was just published here on Gamasutra.

Expert Blogs

Systems of Control in F2P  Featured Blogs
Posted by Ramin Shokrizade on Thu, 16 May 2013 01:42:00 EDT in Social/Online, Business/Marketing
To better understand current F2P market trends, it is valuable to think about control mechanisms instead of pricing. This paper attempts to explain current marketplace trends and predict where they are going.
Read More... | 41 Comments

"Free" is Getting Very Expensive  Featured Blogs
Posted by Ramin Shokrizade on Fri, 03 May 2013 02:59:00 EDT in Console/PC, Business/Marketing
"Free" games are increasingly coming with triple digit price tags, while still in development. Are these the coveted "super premium" games, or are these just attempts to make quick money before the reviews start to come in?
Read More... | 28 Comments

Guild Wars 2 Economy Review  Featured Blogs
Posted by Ramin Shokrizade on Fri, 26 Apr 2013 03:46:00 EDT in Social/Online, Design
Here I do a semi-casual review of the Guild Wars 2 economy to show how a virtual economy can be measured fairly easily and also draw inferences on how the design of a virtual economy can affect monetization.
Read More... | 25 Comments

Why Online Games Are Tanking  Featured Blogs
Posted by Ramin Shokrizade on Thu, 18 Apr 2013 08:02:00 EDT in Console/PC, Design
As we transition from retail products to a "service-oriented" approach to gaming, we need to change not only our relationship with the consumer, but our entire concept of time as it relates to game development.
Read More... | 26 Comments

How I Used EVE Online to Predict the Great Recession  Featured Blogs
Posted by Ramin Shokrizade on Fri, 05 Apr 2013 10:22:00 EDT in Design, Social/Online
While others have attempted to map "real" world economic models onto virtual economies (with mixed results), here I attempt for the first time publicly to map virtual economic models onto the real world economy.
Read More... | 62 Comments

   

Ramin Shokrizade's Comments

Comment In: Learning to Love Handicaps in Competitive Games [Feature - 05/22/2013 - 04:00]

The way I resolve these ...

The way I resolve these issues is by using cooperative play mechanisms. This allows the more experienced players to be heroes and mentors, and the newer players can still contribute and give praise while they are learning from the vets. There seems to be a phobia these days in regards ...

Comment In: Neverwinter beta exploit leads to server rollback [News - 05/20/2013 - 08:26]

There seems to be a ...

There seems to be a misunderstanding here. The job of beta testers is to break your game, including your commercial systems. Charging players to break your game creates strange situations like this where the developer is describing their most productive testers as malicious and unsavory. After all, their internal testers ...

Comment In: Four ways next-gen consoles could fail, according to Riccitiello [News - 05/20/2013 - 04:01]

I 'm going to suggest ...

I 'm going to suggest that part of the problem has been that the industry focuses on the games, not the consumer. They seem to be serving the games, not the consumers. This is backwards. Instead of providing products that meet the needs of their customers, they make whatever they ...

Comment In: Systems of Control in F2P [Blog - 05/16/2013 - 01:42]

@Kevin: I am very careful ...

@Kevin: I am very careful not to give political opinions. I realize that at some point my work especially in the area of game addiction could be used for political purposes and I am careful to steer clear of such motivations. Thus I must protest your attempt to politicize my ...

Comment In: New layoffs reach Trion [News - 05/17/2013 - 05:36]

I really liked the gameplay ...

I really liked the gameplay in RIFT, especially the random elemental attacks that seemed like an improvement on the public events in Warhammer Online. But, I had the following major problems with the game at launch: r n r n1. Not enough content. I played through the whole game and ...

Comment In: Sid Meier's still making stuff, and he'll probably never stop [News - 05/16/2013 - 04:05]

I 've played every Sid ...

I 've played every Sid game since 1990. I bought an XBOX just to play CivRev then gave the XBOX away . I just bought my first iPad last week. Coincidence No I see it as providence I 'll check out Ace Patrol this weekend, I 'm very eager to ...

[More Ramin Shokrizade Comments]   

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