Richard Wood's Blog
Why we believe in grassroots marketing to achieve success as a small studio.
On the 26th of February we launched the Steam Greenlight campaign for Brut@l, after a week we now sit in the top 20 out of 2000. In this post I share what we did right as well as what we did wrong.
Throughout my time in production it's been the fundamentals that have kept me sane, improved my output or taken me off the wrong path onto the right one. In this post I share what I believe production fundamentals are.
Moving up the company ladder from QA can sometimes by difficult both for QA staff and management, I believe however there is middle steps to be taken to reward hard working staff and ensure they feel appreciated for their endeavours.
Richard Wood's Comments
[Blog - 12/13/2016 - 10:07]
Hey James, r n r ...
Hey James, r n r nI think that 's fair, interestingly though we did get A LOT of people asking us about our PC version. Though I think a lot of that may be due to our aesthetic and the roots of our genre / design. ASCII inspired roguelike
[Blog - 01/19/2013 - 05:08]
[Blog - 09/23/2012 - 02:04]
Hey Ron, r n r ...
Hey Ron, r n r nThanks for the feedback I agree with you that simply going to chat to your testers can be so insightful. I have a friend at a large UK based developer who regularly sits in on QA sessions and just watches, the insight he gets from ...