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Robert Green's Blog   Expert Blogs

 

I don't have a lot to say about myself, but I often have a lot to say about videogames. I've been playing them for over 20 years and managed to convince someone to pay me to make them in 2005.

I'm currently employed at PikPok in New Zealand as a senior programmer.

 

Expert Blogs

Posted by Robert Green on Thu, 12 Nov 2015 12:20:00 EST in Design, Smartphone/Tablet
An argument for progression, and not victory, being the main driver of player behaviour in the modern F2P era.


Posted by Robert Green on Tue, 18 Feb 2014 03:47:00 EST in Design, Console/PC, Indie, Social/Online
A journey to find satire in gameplay rather than just tone or concept.


Posted by Robert Green on Mon, 03 Feb 2014 04:12:00 EST in Design, Console/PC
Lately I've been finding myself spending more and more time in games interacting with virtual economies in games that ostensibly have very little to do with money. Are we sure these add to games, and not subtract from them?


Posted by Robert Green on Wed, 22 Jan 2014 05:50:00 EST in Business/Marketing, Smartphone/Tablet
A look at the complexities involved in reviewing F2P games when compared to traditional game reviews.


Posted by Robert Green on Tue, 30 Jul 2013 06:34:00 EDT in Design
Further thoughts on Daniel Cook's article on single games as a hobby.


Posted by Robert Green on Mon, 03 Jan 2011 03:45:00 EST in Design
Some examples of choices in gaming and what I think we can learn from them.



Robert Green's Comments

Comment In: [Blog - 09/15/2016 - 10:26]

I 'm not sure that ...

I 'm not sure that I agree that pricing it at 30 would have helped either. Almost all of the excitement for NMS came from the videos and press coverage of the game, and very little of it due to the expectations of the 60 price tag. Similarly, if people ...

Comment In: [Blog - 08/22/2016 - 06:23]

I feel what you 're ...

I feel what you 're saying Chris, but I think the analytics and financial metrics are simply a result of the change in business model from selling upfront to selling optional purchases later. Under the former, the main concern was how to get people to buy your game to begin ...

Comment In: [Blog - 08/18/2016 - 04:20]

I can understand the debate ...

I can understand the debate over whether Pokemon Go is AR or not, but I still have no idea how any of this relates to VR, other than they both have the same R.

Comment In: [News - 07/15/2016 - 05:51]

What I 've noticed more ...

What I 've noticed more often recently in the tech press is how someone will say they 've heard a rumour of an upcoming product or feature, then before the product or feature was going to be released, they 'll say they 've now heard it might not happen. r ...

Comment In: [News - 07/08/2016 - 01:47]

Regarding the google play store, ...

Regarding the google play store, I 'm not sure if they 've ever discussed their ranking metrics publicly, but I got the impression that they average over a longer time period than iTunes, which means apps rise and fall more slowly. It 's also 1 on the free downloads charts ...

Comment In: [News - 06/30/2016 - 03:07]

@ in the long term... ...

@ in the long term... I personally don 't see any good in exclusives. r n r nNo, in the long term exclusives are probably bad, but the point I was trying to make is that in order to get to that long term, VR games need to be more ...