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Robert Green's Blog   Expert Blogs


I don't have a lot to say about myself, but I often have a lot to say about videogames. I've been playing them for over 20 years and managed to convince someone to pay me to make them in 2005.

I'm currently employed at PikPok in New Zealand as a senior programmer.


Expert Blogs

Posted by Robert Green on Tue, 18 Feb 2014 03:47:00 EST in Design, Console/PC, Indie, Social/Online
A journey to find satire in gameplay rather than just tone or concept.

Posted by Robert Green on Mon, 03 Feb 2014 04:12:00 EST in Design, Console/PC
Lately I've been finding myself spending more and more time in games interacting with virtual economies in games that ostensibly have very little to do with money. Are we sure these add to games, and not subtract from them?

Posted by Robert Green on Wed, 22 Jan 2014 05:50:00 EST in Business/Marketing, Smartphone/Tablet
A look at the complexities involved in reviewing F2P games when compared to traditional game reviews.

Posted by Robert Green on Tue, 30 Jul 2013 06:34:00 EDT in Design
Further thoughts on Daniel Cook's article on single games as a hobby.

Posted by Robert Green on Mon, 03 Jan 2011 03:45:00 EST in Design
Some examples of choices in gaming and what I think we can learn from them.

Posted by Robert Green on Mon, 20 Sep 2010 07:40:00 EDT in Design
Microsoft is confident that the Kinect system will soon be embraced by the hardcore gaming scene, but there are plenty of reasons to think this might not happen any time soon.

Robert Green's Comments

Comment In: [News - 08/29/2014 - 07:23]

Displaying both DS screens on ...

Displaying both DS screens on a single higher-resolution touchscreen would certainly be an option, but I think that would hugely limit the size and shape of a new handheld. I was thinking something like the GBA SP, and if you needed to show both DS screens on that, they 'd ...

Comment In: [Blog - 08/28/2014 - 08:37]

It wouldn 't surprise me ...

It wouldn 't surprise me to see this becoming more and more common. As F2P games have taken over and retention is more and more important, games are increasingly being designed such that the long-term depth is primarily in the meta-game surrounding the core gameplay. Take CSR Racing for example ...

Comment In: [News - 08/22/2014 - 05:05]

It 's a hobby of ...

It 's a hobby of mine to play spot the contradiction in talks like this. In this case, it was fairly easy. He claims as they always do toward the end that of course you have to make a core game that 's fun to play or it won 't ...

Comment In: [Blog - 08/22/2014 - 10:06]

That 's a fair point, ...

That 's a fair point, and why I question this whole technology really. The best it can really do is offer an inferior experience that costs more due to the bandwidth requirements to deliver, yet has to deliver them the same amount of revenue as a physical version, or they ...

Comment In: [Blog - 08/19/2014 - 09:25]

It 's hard for me ...

It 's hard for me to imagine a situation where paying to skip the grind in a premium game would constitute respecting the players. I understand not having as much time to play games as you 'd like, but then no one requires that you either finish Dragon 's Crown ...

Comment In: [Blog - 08/18/2014 - 03:45]

I think it may prove ...

I think it may prove impossible to build a game with a long shelf life in mobile. Or at least, there will be very few games that can last a long time. This is not so terrible in itself, but it makes it very hard to build an investible business, ...