Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
April 17, 2014
PR Newswire
View All
View All     Submit Event

If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:


Robert Green's Blog   Expert Blogs


I don't have a lot to say about myself, but I often have a lot to say about videogames. I've been playing them for over 20 years and managed to convince someone to pay me to make them in 2005.

I'm currently employed at PikPok in New Zealand as a senior programmer.


Expert Blogs

Posted by Robert Green on Tue, 18 Feb 2014 03:47:00 EST in Design, Console/PC, Indie, Social/Online
A journey to find satire in gameplay rather than just tone or concept.

Posted by Robert Green on Mon, 03 Feb 2014 04:12:00 EST in Design, Console/PC
Lately I've been finding myself spending more and more time in games interacting with virtual economies in games that ostensibly have very little to do with money. Are we sure these add to games, and not subtract from them?

Posted by Robert Green on Wed, 22 Jan 2014 05:50:00 EST in Business/Marketing, Smartphone/Tablet
A look at the complexities involved in reviewing F2P games when compared to traditional game reviews.

Posted by Robert Green on Tue, 30 Jul 2013 06:34:00 EDT in Design
Further thoughts on Daniel Cook's article on single games as a hobby.

Posted by Robert Green on Mon, 03 Jan 2011 03:45:00 EST in Design
Some examples of choices in gaming and what I think we can learn from them.

Posted by Robert Green on Mon, 20 Sep 2010 07:40:00 EDT in Design
Microsoft is confident that the Kinect system will soon be embraced by the hardcore gaming scene, but there are plenty of reasons to think this might not happen any time soon.

Robert Green's Comments

Comment In: [Blog - 04/16/2014 - 03:31]

I 'm not sure I ...

I 'm not sure I understand this sentence near the start of the article: r n I agree, for some this reason is indeed a motivation, but we can then immediately question why they would decide the game isn 't worth their scarce money. r n r nWhy do they ...

Comment In: [News - 04/10/2014 - 10:18]

I think Gamasutra is due ...

I think Gamasutra is due for an article/editorial by a game developer explaining why selling 20 copies of your premium game at 1 is somehow worse than selling a single copy at 20. r nNot sure it 'll take an entire article. The simplest answer is that for an individual ...

Comment In: [News - 03/26/2014 - 12:51]

They certainly have greater ambitions ...

They certainly have greater ambitions than just hardcore gamers, but no, I can 't imagine that board meeting. Zuckerberg still maintains a controlling interest, and he 's personally familiar with the device. This idea you have still seems to suggest a room full of people who for some reason decided ...

Comment In: [Blog - 03/25/2014 - 10:20]

Investing in a game developer ...

Investing in a game developer does seem strange, for the same reason that investing in a band or an author would seem strange. These are hit driven businesses, so the only time you 'd be able to have a big IPO is when you 've already had the hit, in ...

Comment In: [News - 03/21/2014 - 05:05]

I 'm inclined to agree ...

I 'm inclined to agree that 5 doesn 't seem like that much. If you think about it in terms of how much revenue would I have to make before 5 of it is one coders salary , it seems more than reasonable considering how much programmer time you 'd ...

Comment In: [Blog - 03/11/2014 - 02:38]

Game design is much harder ...

Game design is much harder than most people think, but it 's also hard to know who is going to be great at it, since there 's a fairly limited range of games that most people can build by themselves, and most people already employed in the industry don 't ...