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Blogs

Robert Green's Blog   Expert Blogs

I don't have a lot to say about myself, but I often have a lot to say about videogames. I've been playing them for over 20 years and managed to convince someone to pay me to make them in 2005.

I'm currently employed at Sidhe in New Zealand as a graphics programmer.

Expert Blogs

Thoughts On Good And Bad Choices  Featured Blogs
Posted by Robert Green on Mon, 03 Jan 2011 03:45:00 EST in Design
Some examples of choices in gaming and what I think we can learn from them.
Read More... | 17 Comments

Why I’m sceptical of Kinect  Featured Blogs
Posted by Robert Green on Mon, 20 Sep 2010 07:40:00 EDT in Design
Microsoft is confident that the Kinect system will soon be embraced by the hardcore gaming scene, but there are plenty of reasons to think this might not happen any time soon.
Read More... | 18 Comments

   

Robert Green's Comments

Comment In: The Demo Is Dead [Blog - 06/03/2013 - 10:08]

There 's an interesting amount ...

There 's an interesting amount of what seems to be a combination of two different logical fallacies here, the first one being the argument from personal experience i.e. if I played a demo and then bought the game, then obviously demos help sell games overall and the second one being ...

Comment In: Armored Drive Post Mortem: The Hard Road of In-App Purchases [Blog - 05/18/2013 - 12:28]

Given the number of apps ...

Given the number of apps out there, I 'd put it much closer to 0 . And that 's precisely why venture capital/outside investment has never been a real factor in game development. In a hit-driven industry, the logical solution is to get a single company investing in as many ...

Comment In: Opinion: Let's Play crackdown is an attack on game culture [News - 05/30/2013 - 12:29]

Well thanks for clearing that ...

Well thanks for clearing that up, but I don 't think everyone would agree that LP 's would count as commentary, and they certainly wouldn 't be considered sections of work .

Comment In: Beer and Diversity [Blog - 05/29/2013 - 08:15]

But that 's exactly the ...

But that 's exactly the point isn 't it If some people repeatedly get to do the things they enjoy, while others have to 'handle it ', then that 's undesirable isn 't it r nI wouldn 't necessarily say that 's a game-industry thing though. This is more just ...

Comment In: Deploy to platform first (and often) [Blog - 05/29/2013 - 06:00]

This is great advice. We ...

This is great advice. We had a mobile project last year that was being prototyped exclusively on PC. When I was called on to run it on an iOS device, it 'worked ', but only at 4FPS. The lack of restrictions that comes from working on a reasonably powerful PC ...

Comment In: Here's how much 'whales' spent so far this year [News - 05/23/2013 - 11:11]

I 'm not sure underhanded ...

I 'm not sure underhanded is the word you 're looking for, because there 's nothing nefarious about it. r nI hadn 't really looked at F2P from the perspective of 'the game itself is an ad for its IAPs ', but when you look at the numbers presented above, ...

[More Robert Green Comments]   

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