GAME JOBS
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
June 7, 2013
 
Sledgehammer Games / Activision
Level Designer (Temporary)
 
High Moon / Activision
Senior Environment Artist
 
LeapFrog
Associate Producer
 
EA - Austin
Producer
 
Zindagi Games
Senior/Lead Online Multiplayer
 
Off Base Productions
Senior Front End Software Engineer
spacer
Blogs

Robert Hewson's Blog

Lead Designer at TT Fusion and freelance columnist for www.informationweek.com

 

My Blogs represent my own personal opinions and are not representative of any other person or any organisation.

Member Blogs

Apple's App Store - coming to a TV near you?
Posted by Robert Hewson on Sun, 06 May 2012 05:19:00 EDT in Business/Marketing, Console/PC
This article was originally published on www.channelbiz.co.uk on 6th April. I wrote it with a non-gaming centric audience in mind.
Read More... | 0 Comments

Darknet - in game player feedback for the Net Generation  Featured Blogs
Posted by Robert Hewson on Mon, 31 Oct 2011 12:02:00 EDT in Design, Console/PC
Ahead of the PSN launch of Hydrophobia Prophecy this week, which includes the debut of Dark Energy's in game dev feedback system called Darknet, I thought I share a bit of the thinking behind it and some of the surprising results we've had so far.
Read More... | 4 Comments

Project Cafe Musings  Featured Blogs
Posted by Robert Hewson on Mon, 02 May 2011 03:04:00 EDT in Design, Console/PC
Some pie in the sky thoughts about the big secret Nintendo is about to reveal
Read More... | 12 Comments

Not the 'Are games art?' question again...
Posted by Robert Hewson on Mon, 24 Jan 2011 06:48:00 EST in Design
Are games art? If I had a penny for every time I seen this question printed, or heard it asked, or saw it attempted to be answered (with varying degrees of cliché and ambiguity)...
Read More... | 2 Comments

   

Robert Hewson's Comments

Comment In: Why the Next-Generation Will Change Games Forever [Blog - 04/23/2013 - 08:35]

Thanks for the article - ...

Thanks for the article - it was a useful way of expressing the relationship between gameplay experience and context. One way I 've often thought about it is the mapping of what I 've heard people call the gameplay possibility space to the narrative space. Story designers know that when ...

Comment In: Apathy and refunds are more dangerous than piracy. [Blog - 03/18/2013 - 05:10]

A very well reasoned argument. ...

A very well reasoned argument. It reminds me of some of the more compelling insights in the book Wikinomics see http://www.wikinomics.com/book/ . We are in the midst of a major paradigm shift in the games industry. It 's hard to see it when you 're in the middle of it, ...

Comment In: White House Games and Neuroscience Workshop [Blog - 09/28/2012 - 01:18]

Kudos, an uplifting story for ...

Kudos, an uplifting story for gaming :

Comment In: Craftsmanship vs. art -- what are games? [News - 08/15/2012 - 07:16]

An agreed definition of art ...

An agreed definition of art would be useful... otherwise you might just as well ask: Are games a form of smurghapel

Comment In: Players don't want to read [Blog - 08/08/2012 - 08:37]

Next-gen hardware request: Implement a ...

Next-gen hardware request: Implement a feature which allows the buttons on the controller to light up, and give us control. Then we can illuminate a button we want players to press, in sync with an on screen icon if we desire. The illumination pattern for press, hold etc could be ...

Comment In: Opinion: How NFC tech could be Wii U's saving grace [News - 01/27/2012 - 03:06]

I'm still thinking hoping they ...

I'm still thinking hoping they might reveal a rear-facing camera on that controller at E3, enabling AR with your TV screen as the reference point instead of a marker card. I want Mario jumping out on my TV into the living room

[More Robert Hewson Comments]   

UBM Tech