Robert Hewson's Blog
Lead Designer at TT Fusion and occassional freelance technology journalist for TechRadar.com
My Blogs represent my own personal opinions and are not representative of any other person or any organisation.
Running a Kickstarter campaign is an emotional experience. For me it's an opportunity to work with my dad on something which encapsulates the sense of privilege, pride and gratitude I feel having grown up with the UK games industry.
This article was originally published on www.channelbiz.co.uk on 6th April. I wrote it with a non-gaming centric audience in mind.
Ahead of the PSN launch of Hydrophobia Prophecy this week, which includes the debut of Dark Energy's in game dev feedback system called Darknet, I thought I share a bit of the thinking behind it and some of the surprising results we've had so far.
Some pie in the sky thoughts about the big secret Nintendo is about to reveal
Are games art? If I had a penny for every time I seen this question printed, or heard it asked, or saw it attempted to be answered (with varying degrees of cliché and ambiguity)...
Robert Hewson's Comments
[Blog - 04/23/2013 - 08:35]
Thanks for the article - ...
Thanks for the article - it was a useful way of expressing the relationship between gameplay experience and context. One way I 've often thought about it is the mapping of what I 've heard people call the gameplay possibility space to the narrative space. Story designers know that when ...
[Blog - 03/18/2013 - 05:10]
A very well reasoned argument. ...
A very well reasoned argument. It reminds me of some of the more compelling insights in the book Wikinomics see http://www.wikinomics.com/book/ . We are in the midst of a major paradigm shift in the games industry. It 's hard to see it when you 're in the middle of it, ...
[Blog - 09/28/2012 - 01:18]
[News - 08/15/2012 - 07:16]
[Blog - 08/08/2012 - 08:37]
Next-gen hardware request: Implement a ...
Next-gen hardware request: Implement a feature which allows the buttons on the controller to light up, and give us control. Then we can illuminate a button we want players to press, in sync with an on screen icon if we desire. The illumination pattern for press, hold etc could be ...
[News - 01/27/2012 - 03:06]
I'm still thinking hoping they ...
I'm still thinking hoping they might reveal a rear-facing camera on that controller at E3, enabling AR with your TV screen as the reference point instead of a marker card. I want Mario jumping out on my TV into the living room