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Robert Hewson's Blog


Lead Designer at TT Fusion and occassional freelance technology journalist for

My Blogs represent my own personal opinions and are not representative of any other person or any organisation.


Member Blogs

Posted by Robert Hewson on Fri, 04 Apr 2014 06:34:00 EDT in Business/Marketing, Design, Programming, Production, Indie
In this 3-part video of his talk at Play Expo 2013, Andrew Hewson discusses the unlikely story behind the founding of one of the UK's first games publishers, Hewson Consultants, while sharing his experiences and lessons from the formative years of games.

Posted by Robert Hewson on Sat, 26 Oct 2013 09:08:00 EDT in Business/Marketing, Design, Indie, Social/Online
Running a Kickstarter campaign is an emotional experience. For me it's an opportunity to work with my dad on something which encapsulates the sense of privilege, pride and gratitude I feel having grown up with the UK games industry.

Posted by Robert Hewson on Sun, 06 May 2012 05:19:00 EDT in Business/Marketing, Console/PC
This article was originally published on on 6th April. I wrote it with a non-gaming centric audience in mind.

Posted by Robert Hewson on Mon, 31 Oct 2011 12:02:00 EDT in Design, Console/PC
Ahead of the PSN launch of Hydrophobia Prophecy this week, which includes the debut of Dark Energy's in game dev feedback system called Darknet, I thought I share a bit of the thinking behind it and some of the surprising results we've had so far.

Posted by Robert Hewson on Mon, 02 May 2011 03:04:00 EDT in Design, Console/PC
Some pie in the sky thoughts about the big secret Nintendo is about to reveal

Posted by Robert Hewson on Mon, 24 Jan 2011 06:48:00 EST in Design
Are games art? If I had a penny for every time I seen this question printed, or heard it asked, or saw it attempted to be answered (with varying degrees of cliché and ambiguity)...

Robert Hewson's Comments

Comment In: [Blog - 01/13/2014 - 06:26]

This is why, to my ...

This is why, to my mind, game design these days is sometimes undertaken in a back to front manor. Rather than games growing bottom up from interesting systems to an appropriate experience layer to use your terminology applied to complement the interesting system, designers come up with what sounds like ...

Comment In: [Blog - 04/23/2013 - 08:35]

Thanks for the article - ...

Thanks for the article - it was a useful way of expressing the relationship between gameplay experience and context. One way I 've often thought about it is the mapping of what I 've heard people call the gameplay possibility space to the narrative space. Story designers know that when ...

Comment In: [Blog - 03/18/2013 - 05:10]

A very well reasoned argument. ...

A very well reasoned argument. It reminds me of some of the more compelling insights in the book Wikinomics see . We are in the midst of a major paradigm shift in the games industry. It 's hard to see it when you 're in the middle of it, ...

Comment In: [Blog - 09/28/2012 - 01:18]

Kudos, an uplifting story for ...

Kudos, an uplifting story for gaming :

Comment In: [News - 08/15/2012 - 07:16]

An agreed definition of art ...

An agreed definition of art would be useful... otherwise you might just as well ask: Are games a form of smurghapel

Comment In: [Blog - 08/08/2012 - 08:37]

Next-gen hardware request: Implement a ...

Next-gen hardware request: Implement a feature which allows the buttons on the controller to light up, and give us control. Then we can illuminate a button we want players to press, in sync with an on screen icon if we desire. The illumination pattern for press, hold etc could be ...