Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 29, 2016
arrowPress Releases
September 29, 2016
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Romain Aymard's Blog


Hey there, my name is Romain.

I used to be a software engineer but I realised that the force was in Game Design... And fortunalty, I like it. So here I am.


I also like sports (maye be too much), cooking (thanks my roomate for eating all the stuff I cook so I can be healthy) and traveling (thanks people around the world for being so open).




Romain Aymard's Comments

Comment In: [Blog - 04/30/2015 - 01:55]

This is the first key ...

This is the first key point he talk about.

Comment In: [News - 03/12/2015 - 12:11]

Can 't wait to see ...

Can 't wait to see what you 'll do in the futur. Wish you all the best Yoan.

Comment In: [Blog - 08/20/2014 - 02:48]

Really, thanks for the share. ...

Really, thanks for the share.

Comment In: [Blog - 08/01/2014 - 01:53]

That 's love. Thanks. ...

That 's love. Thanks.

Comment In: [Blog - 04/22/2014 - 09:24]

I agree, some can find ...

I agree, some can find weird that you can manipulate the outcome of your child. Even if I understand what the mechanic aims to do, there is an eticale part that can 't be left appart. r n r nEven if, personnaly, I think I would like your system.

Comment In: [Blog - 04/20/2014 - 07:12]

You have a point with ...

You have a point with the vision used in candy crush to hook the player long enough to show him how fun and diabolics the others levels are. r n r nAs Pierrick said, Thanks to remind this. You write it well : short precise.