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Romain Aymard's Blog

 

Hey there, my name is Romain.

I used to be a software engineer but I realised that the force was in Game Design... And fortunalty, I like it. So here I am.

 

I also like sports (maye be too much), cooking (thanks my roomate for eating all the stuff I cook so I can be healthy) and traveling (thanks people around the world for being so open).

 

 

 

Romain Aymard's Comments

Comment In: [Blog - 08/20/2014 - 02:48]

Really, thanks for the share. ...

Really, thanks for the share.

Comment In: [Blog - 08/01/2014 - 01:53]

That 's love. Thanks. ...

That 's love. Thanks.

Comment In: [Blog - 04/22/2014 - 09:24]

I agree, some can find ...

I agree, some can find weird that you can manipulate the outcome of your child. Even if I understand what the mechanic aims to do, there is an eticale part that can 't be left appart. r n r nEven if, personnaly, I think I would like your system.

Comment In: [Blog - 04/20/2014 - 07:12]

You have a point with ...

You have a point with the vision used in candy crush to hook the player long enough to show him how fun and diabolics the others levels are. r n r nAs Pierrick said, Thanks to remind this. You write it well : short precise.

Comment In: [Blog - 04/03/2014 - 09:57]

Thanks for the share. I ...

Thanks for the share. I really like the approach and mechanics you designed. I 'll keep an eye on your project. good luck with the kickstarter

Comment In: [Blog - 11/18/2013 - 11:39]

Thanks for the share, that ...

Thanks for the share, that is really interesting. r n r nWhen you talk about Things to consider: Intuitiveness Discoverability , I would like to add another hint : Use interface element such as button to suggest gesture system. For example, in a scrolling system add a scroll bar system ...