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RJ McManus's Blog

 

The critical perspective of one consumer and industry hopeful on matters of game design and theory.

 

RJ McManus's Comments

Comment In: [Blog - 06/18/2014 - 08:58]

And arguably more frequently than ...

And arguably more frequently than the reverse argument, contrary to what the author of this article suggests and I 'm not sure whether he 's been living under a rock, or if he is just being willfully ignorant to support his argument . That 's exactly what makes this kind ...

Comment In: [Blog - 05/26/2014 - 05:01]

I think there are a ...

I think there are a lot of players who are tired of wish fulfillment, playing the hero with all the agency, for whom a dynamic world would be engaging enough on its own merits. This is why I 've never found Ubisoft open world games particularly compelling, for example, and ...

Comment In: [Blog - 03/07/2014 - 11:43]

@Bart Extremely well said ...

@Bart Extremely well said

Comment In: [News - 02/05/2014 - 11:33]

Well, I really think that ...

Well, I really think that you could have just said 1 things that happen, and 2 properties of things are functionally distinct linguistic concepts, even if you can derive a word for the latter from a word for the former in the first place. However, that doesn 't tell us ...

Comment In: [Blog - 02/09/2014 - 07:29]

This is funny because I ...

This is funny because I actually started a thread on /r/gamedesign yesterday about accessibility in Paradox 's games, but in response to your post: r n r nI think that there are some games that can get away with not including much in the way of introductions and tutorials, but ...

Comment In: [Blog - 01/08/2014 - 01:57]

This is probably the most ...

This is probably the most comprehensive and well-reasoned criticism yet of Bioshock: Infinite that I have read. To sum things up, neither the narrative nor the mechanics are particularly coherent or nuanced in their own right, and furthermore they aren 't exactly coherent with each other either. Otherwise, the game ...