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February 24, 2017
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RJ McManus's Blog

 

The critical perspective of one consumer and industry hopeful on matters of game design and theory.

 

RJ McManus's Comments

Comment In: [Blog - 08/31/2014 - 11:57]

This article is truly excellent. ...

This article is truly excellent. Thank you.

Comment In: [News - 08/28/2014 - 01:00]

@RG Surely what we need ...

@RG Surely what we need in this discussion is more individuals speaking on behalf of the silent majority

Comment In: [Blog - 06/18/2014 - 08:58]

And arguably more frequently than ...

And arguably more frequently than the reverse argument, contrary to what the author of this article suggests and I 'm not sure whether he 's been living under a rock, or if he is just being willfully ignorant to support his argument . That 's exactly what makes this kind ...

Comment In: [Blog - 05/26/2014 - 05:01]

I think there are a ...

I think there are a lot of players who are tired of wish fulfillment, playing the hero with all the agency, for whom a dynamic world would be engaging enough on its own merits. This is why I 've never found Ubisoft open world games particularly compelling, for example, and ...

Comment In: [Blog - 03/07/2014 - 11:43]

The fact that Morrowind 's ...

The fact that Morrowind 's world is indifferent to the player is an aesthetic goal, and one of the reasons that I prefer Morrowind 's world to Oblivion 's and Skyrim 's. I guess it 's ultimately a subjective preference, but IMO there 's currently disproportionately many games that cater ...

Comment In: [Blog - 02/09/2014 - 07:29]

This is funny because I ...

This is funny because I actually started a thread on /r/gamedesign yesterday about accessibility in Paradox 's games, but in response to your post: r n r nI think that there are some games that can get away with not including much in the way of introductions and tutorials, but ...