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Ryan Sumo's Blog

 

I am the lead artist/CEO of Squeaky Wheel, an indie games studio making games in the Philippines.  I'm currently working on a allegorical political strategy game called Political Animals

 

 

 

 

Member Blogs

Posted by Ryan Sumo on Mon, 20 Jun 2016 02:11:00 EDT in Business/Marketing, Indie
I part 3 of a 3 part series I go into some of the nitty gritty details and calculations that a developer needs to do before presenting a pitch to a publisher.


Posted by Ryan Sumo on Thu, 09 Jun 2016 10:07:00 EDT in Business/Marketing, Indie
In part 2 of a 3-part series of blogposts, Ryan Sumo describes how working with Introversion Software eventually led to a publishing deal with Positech Games.


Posted by Ryan Sumo on Fri, 03 Jun 2016 10:25:00 EDT in Business/Marketing, Indie
In part 1 of a series of blogposts, Ryan Sumo writes about his career path and the big breaks that eventually led to a publishing deal with Positech Games.


Posted by Ryan Sumo on Mon, 21 Sep 2015 02:00:00 EDT in Design, Indie
I talk about the kinds of interesting tradeoffs that we want to explore with Political Party Animals.


Posted by Ryan Sumo on Wed, 02 Sep 2015 01:17:00 EDT in Art, Indie
I go over my pipeline for making and animating characters using Photoshop and 2Dtoolkit in Unity.


Posted by Ryan Sumo on Wed, 28 May 2014 10:25:00 EDT in Design, Indie
I talk about how I found the right visual metaphor for our game.



Ryan Sumo's Comments

Comment In: [Blog - 07/18/2016 - 08:16]

Hello from Manila You basically ...

Hello from Manila You basically have the same issues as game developers in the Philippines and Southeast Asia Would love to have a conference for indie devs from these smaller communities someday...but then we couldn 't afford to fly all the way to wherever it would be

Comment In: [Blog - 07/14/2016 - 01:22]

Excellent series. Given this is ...

Excellent series. Given this is written in the context of a large studio, I 'd love if someone could pick up where you left off and scale down and apply this to a small, 4-10 man team.

Comment In: [Blog - 06/30/2016 - 02:59]

Nothing glamorous but certainly necessary, ...

Nothing glamorous but certainly necessary, even for a tiny team like hours. I think there 's some difficulty for us with standups because we generally have a virtual office vs coming to an actual space everyday..

Comment In: [Blog - 06/20/2016 - 02:11]

Glad you found it useful ...

Glad you found it useful r n r nYou 're right that it 's possible to do both, but if we are successful on PC and port it to mobile it will definitely still be a paid/premium product. I 'm personally wary of biting off more than I can chew, ...

Comment In: [Blog - 06/03/2016 - 10:25]

I 'm grateful to hear ...

I 'm grateful to hear that Berend. Even if you 're the one and only person that read this and felt like it gave them the confidence to keep going, that means the blog was well worth the time spent writing it. Very cool to hear about your own experiences ...

Comment In: [Blog - 08/18/2014 - 09:50]

In the Philippines and other ...

In the Philippines and other countries I 'm sure a small industry in customized faceplates boomed. You could literally not move two steps without running into a kiosk selling faceplates we called them cases of all shapes and sizes for a dollar or two.