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Samuel Carrier's Blog

 

Like so many kids of my generation, I grew up during the Nintendo-dominated era of the late 80s and early 90s playing classic upon classic games.

Driven by a very vague but burning desire to "make video games", here I am a few years later as QA Lead at Beenox.

 

Samuel Carrier's Comments

Comment In: [Blog - 12/16/2014 - 01:25]

I imagine rating boards would ...

I imagine rating boards would be swimming in money if they could force all these Greenlight games to submit for a rating. This is an essential read for any indie dev

Comment In: [News - 12/15/2014 - 03:58]

Well the developers might be ...

Well the developers might be linked to fascist movements and all, but they 're certainly more courteous and professional in their statements than some other devs.

Comment In: [News - 12/10/2014 - 07:20]

Game is pretty-near complete now ...

Game is pretty-near complete now r n r nSee, that 's the kind of statement you shouldn 't hear 2 months after said game has been on the shelves. I don 't think production deadlines and methods have changed when the new generation came in, and that 's probably the ...

Comment In: [News - 12/09/2014 - 03:51]

In my opinion, it 's ...

In my opinion, it 's probably because Microsoft wants to market it exactly as they want to and not risk Square-Enix focusing their market dollars on Final Fantasy XV which might come out around the same time and leave Tomb Raider struggling behind for visibility.

Comment In: [News - 12/07/2014 - 04:07]

Ralph 's contributions to the ...

Ralph 's contributions to the world of video games are tremendous. It 's even hard to say if home consoles would exist in their current forms --or at all-- if not for him. r n r nIt is sad to think we 've come to an age where many pioneers ...

Comment In: [News - 12/04/2014 - 04:37]

With most publishers and studios ...

With most publishers and studios having moved on from UE to crafting homemade engines, I wonder what Epic 's planning for their UE4 engine in the long run. So far there seem to be a lot of indies and mobile developers signed on, but it 's clear that UE doesn ...