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Posted by Scott Anderson on Sun, 05 Feb 2012 09:33:00 EST in Business/Marketing, Design, Production, Console/PC, Indie
First in a series of posts about the development of the cancelled indie game Shadow Physics



Scott Anderson's Comments

Comment In: [Blog - 03/20/2017 - 09:26]

Whether or not you view ...

Whether or not you view a team of 50 as small is relative. Compared to many game studios a 50 person team is very small, from the point of view of many GDC attendees who are students or indies that have never had industry jobs this is massive. We 're ...

Comment In: [News - 03/13/2017 - 01:44]

The current headline is a ...

The current headline is a little confusing. When I first read the headline I thought Switch games would have higher development costs, meaning studios would have to pay for more developers, longer development times, or perhaps more for certification, due to cartridges. It seems as though Switch cartridges have higher ...

Comment In: [News - 02/02/2017 - 04:01]

I 've been doing this ...

I 've been doing this for years and will continue to do it throughout my career. I worked on indie games part time as a full time software developer, then got jobs at companies making MMOs and AAA console shooters, then went full-time indie, and when my project imploded went ...

Comment In: [News - 10/07/2016 - 07:01]

I agree with Carmack assuming ...

I agree with Carmack assuming we get inside out positional tracking and some form of accurate, low latency motion controller in mobile. Daydream is a step in the right direction vs. Gear VR in this sense because at least it has a remote with an IMU in it. Going forward, ...

Comment In: [News - 05/09/2016 - 02:30]

Unless I 'm missing something ...

Unless I 'm missing something on the site, Kingspray does not appear to have any VR support. The videos on the blog look like they are using mouse and keyboard input or gamepad for input and navigation and the site does not mention virtual reality, Vive or Oculus Rift as ...

Comment In: [News - 04/05/2016 - 10:41]

I see what you 're ...

I see what you 're getting at with the you can 't move comment artificial FPS style movement is frowned upon but you can move in a limited area by just walking. In that sense a room scale vr game is very similar to the early video games you mentioned ...