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Scott Anderson's Blog   Expert Blogs


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Posted by Scott Anderson on Sun, 05 Feb 2012 09:33:00 EST in Business/Marketing, Design, Production, Console/PC, Indie
First in a series of posts about the development of the cancelled indie game Shadow Physics

Scott Anderson's Comments

Comment In: [News - 04/05/2016 - 10:41]

I see what you 're ...

I see what you 're getting at with the you can 't move comment artificial FPS style movement is frowned upon but you can move in a limited area by just walking. In that sense a room scale vr game is very similar to the early video games you mentioned ...

Comment In: [News - 11/02/2015 - 03:36] v qdeH7QhGiRg sorry I ... v qdeH7QhGiRg sorry I couldn 't resist :

Comment In: [News - 10/22/2015 - 03:55]

I know its not a ...

I know its not a fair comparison considering the history of Assassins Creed as a series, but in the context of just this interview his comments on what diversity means remind me of a game industry version of the complaints of this, tech industry focused blog post .1e7due80v .

Comment In: [News - 07/28/2015 - 05:51]

The name of the company ...

The name of the company that acquired Ouya is Razer, not Razor.

Comment In: [News - 07/24/2015 - 03:55]

Comic referred to by the ...

Comic referred to by the first hack 20Arcade-2002.02.11.gif . Looks like the game was Diehard Nakatomi Palace and the engine was Lithtech.

Comment In: [News - 08/21/2014 - 11:30]

Official Ubisoft Rainbow Six game: ...

Official Ubisoft Rainbow Six game: r n r n r nRecently indie funded tactical game: r n