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Posted by Scott Anderson on Sun, 05 Feb 2012 09:33:00 EST in Business/Marketing, Design, Production, Console/PC, Indie
First in a series of posts about the development of the cancelled indie game Shadow Physics



Scott Anderson's Comments

Comment In: [News - 07/28/2015 - 05:51]

The name of the company ...

The name of the company that acquired Ouya is Razer, not Razor.

Comment In: [News - 07/24/2015 - 03:55]

Comic referred to by the ...

Comic referred to by the first hack http://andrew-medico.com/images/ars/Penny 20Arcade-2002.02.11.gif . Looks like the game was Diehard Nakatomi Palace and the engine was Lithtech.

Comment In: [News - 08/21/2014 - 11:30]

Official Ubisoft Rainbow Six game: ...

Official Ubisoft Rainbow Six game: r nhttp://rainbow6.ubi.com/siege/en-US/ r n r nRecently indie funded tactical game: r nhttp://dueprocess.info/

Comment In: [News - 07/22/2014 - 07:53]

Indie development salaries have always ...

Indie development salaries have always been weird and I don 't think Gamasutra has nailed the methodology for tracking them yet. Salaries for solo creators and many small teams don 't make sense, so it might be more interesting to have an indie revenue survey that tracks how much revenue ...

Comment In: [Blog - 06/17/2014 - 01:10]

If you combine Call of ...

If you combine Call of Duty and Call of Duty: Advanced Warfare on your chart, COD is way ahead of any other game, making your conclusion that Call of Duty is lagging behind other FPS games and Nintendo franchises in terms of press coverage incorrect. r n r nIt is ...

Comment In: [News - 03/19/2014 - 12:38]

There are thousands of games ...

There are thousands of games that have grossed 1 million or more with far less than 50 people. If you have a 50 person studio and you 've only grossed 1 million you 've likely lost a lot of money and are going to go out of business.