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December 10, 2016
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Posted by Scott Anderson on Sun, 05 Feb 2012 09:33:00 EST in Business/Marketing, Design, Production, Console/PC, Indie
First in a series of posts about the development of the cancelled indie game Shadow Physics



Scott Anderson's Comments

Comment In: [News - 10/07/2016 - 07:01]

Finally getting a chance to ...

Finally getting a chance to listen to the keynote and of course Carmack thinks these are two of the most important aspects of wide spread mobile VR adoption.

Comment In: [News - 05/09/2016 - 02:30]

Unless I 'm missing something ...

Unless I 'm missing something on the site, Kingspray does not appear to have any VR support. The videos on the blog look like they are using mouse and keyboard input or gamepad for input and navigation and the site does not mention virtual reality, Vive or Oculus Rift as ...

Comment In: [News - 04/05/2016 - 10:41]

I see what you 're ...

I see what you 're getting at with the you can 't move comment artificial FPS style movement is frowned upon but you can move in a limited area by just walking. In that sense a room scale vr game is very similar to the early video games you mentioned ...

Comment In: [News - 11/02/2015 - 03:36]

https://www.youtube.com/watch v qdeH7QhGiRg sorry I ...

https://www.youtube.com/watch v qdeH7QhGiRg sorry I couldn 't resist :

Comment In: [News - 10/22/2015 - 03:55]

I know its not a ...

I know its not a fair comparison considering the history of Assassins Creed as a series, but in the context of just this interview his comments on what diversity means remind me of a game industry version of the complaints of this, tech industry focused blog post https://medium.com/this-is-hard/ffffff-diversity-1bd2b3421e8a .1e7due80v .

Comment In: [News - 07/28/2015 - 05:51]

The name of the company ...

The name of the company that acquired Ouya is Razer, not Razor.