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scott anderson's Blog   Expert Blogs


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Posted by scott anderson on Sun, 05 Feb 2012 09:33:00 EST in Business/Marketing, Design, Production, Console/PC, Indie
First in a series of posts about the development of the cancelled indie game Shadow Physics

scott anderson's Comments

Comment In: [News - 03/19/2014 - 12:38]

There are thousands of games ...

There are thousands of games that have grossed 1 million or more with far less than 50 people. If you have a 50 person studio and you 've only grossed 1 million you 've likely lost a lot of money and are going to go out of business.

Comment In: [News - 02/04/2014 - 04:12]

I think the point is ...

I think the point is that idTech5 didn 't really impress anyone. There are enough people working on game rendering and engine tech now that Carmack 's contributions to that space don 't really add much and Unreal, Unity, Frostbite and Crytek have proven to be better than idTech on ...

Comment In: [News - 01/30/2014 - 04:25]

Zynga is likely mostly acquiring ...

Zynga is likely mostly acquiring them because of their mobile games, with middleware as an added bonus.

Comment In: [Blog - 01/29/2014 - 11:38]

I 'd make the opposite ...

I 'd make the opposite claim, that there are a lot of experiences that aren 't well represented in games, especially for a mainstream consumer that doesn 't actively search for variety and has to be heavily marketed to. There are some niches that do a good job of representing ...

Comment In: [News - 01/27/2014 - 09:36]

They briefly set up a ...

They briefly set up a studio called Impossible Studios that consisted of a few key people from 38 Studios Baltimore. That studio was shut down after 8 months. r n r n r n r nThe original press release sounded like they picked up the entire studio and were planning ...

Comment In: [Blog - 01/12/2014 - 01:26]

Are you confirming open source ...

Are you confirming open source Unity within 2-5 years Aras