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Sergio Rosa's Blog
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Sergio is the founder and "Somewhat-Creative Director" of The Domaginarium, an indie game development studio in El Salvador. The Domaginarium is currently working on two original IPs using Unreal Engine: an arcade style game titled SteroidS, and the third-person adventure/shooter hybrid Parasite, both for the PC.
He is also addicted to screenwriting and storytelling in general.
You can follow Sergio on Twitter at @magnolia_fan and you can also visit his blog.
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Expert Blogs
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Crowdfunding for Enola |
| Posted by Sergio Rosa on Tue, 10 Jan 2012 05:43:00 EST in
Business,
Indie
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| Last month I developed Enola as part of the ludum dare 22 competition. A lot of people found the short game very likeable, so I'm going the crowdfunding route to develop the full game. |
| Read More... | 0 Comments |
First ludum dare - Postmortem: Enola  |
| Posted by Sergio Rosa on Mon, 19 Dec 2011 05:43:00 EST in
Game Design,
Console/PC
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| This weekend ludum dare 22 took place, and I'm one of the 700+ devs to make a game in 48 hours. This was my first ludum dare, and this is how it went. |
| Read More... | 0 Comments |
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The Attack of the Indie Bundles |
| Posted by Sergio Rosa on Mon, 12 Dec 2011 10:41:00 EST in
Business,
Indie
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| Will we see the day when gamers won't bother buying [indie] games at full price because there'll always be a bundle around the corner? |
| Read More... | 5 Comments |
Building An Indie Studio In An Unlikely Place - Part 4  |
| Posted by Sergio Rosa on Mon, 28 Nov 2011 12:15:00 EST in
Business,
Indie
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| A few months ago we opened one of the first indie game development studios in El Salvador, Latin America. On part 4 I talk a little about how we designed our first game, and initial marketing experiences. |
| Read More... | 0 Comments |
RE: Passionate Frustration: Tale Of Tales' Dark Journey  |
| Posted by Sergio Rosa on Mon, 14 Nov 2011 10:02:00 EST in
Game Design,
Indie
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| You could say this is an "open letter" (and a response, hence the "RE:" on the title) where I discuss some points you can read on "Tale Of Tales' Dark Journey." This is a discussion about games as art, tech, and storytelling mediums. |
| Read More... | 3 Comments |
Building An Indie Studio In An Unlikely Place - Part 3  |
| Posted by Sergio Rosa on Mon, 07 Nov 2011 10:16:00 EST in
Business,
Indie
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| A few months ago we opened one of the first indie game development studios in El Salvador, Latin America. On part 3 I share the parts that "were not in the job description." |
| Read More... | 0 Comments |
[More Sergio Rosa Blogs]
Sergio Rosa's Comments
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Comment In: Valve would consider hardware development to drive innovation [News - 02/20/2012 - 10:43]
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With such long develop cycles, ... With such long develop cycles, they'd need to get third parties making games for their hardware, or work faster, because owning a piece of hardware that gets one-two games each year doesn't sound like good business. |
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Comment In: The Attack of the Indie Bundles [Blog - 12/12/2011 - 10:41]
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http://www.diygamer.com/2011/12/indie-game-bundles-break/ DIYGamer wrote an article ... http://www.diygamer.com/2011/12/indie-game-bundles-break/ DIYGamer wrote an article about this as well just today. |
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Comment In: Caving to Your Players [Blog - 12/03/2011 - 11:57]
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I was having the same ... I was having the same issues with an early iteration of my indie game SteroidS. The control scheme was somewhat different to what people are used to even if it's still a keyboard and a mouse but turning was relative to the character's orientation. It was causing too many problems ... |
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Comment In: The Business Of Selling Frozen Synapse [News - 12/02/2011 - 01:22]
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I find the part about ... I find the part about the high price interesting, since sometimes I've heard in my country that the first thing to do if the game doesn't sell well should be to lower the price. Personally I think lowering the price reflects that you are trying to undersell yourself, and that ... |
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Comment In: RE: Passionate Frustration: Tale Of Tales' Dark Journey [Blog - 11/14/2011 - 10:02]
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Games can be different things ... Games can be different things to different people. Many will consider them a medium to tell compelling stories, others as a medium to entertain themselves, and others as entertainment plus averange stories I consider myself to be somewhere in this last group , and things like AI, interaction, and all ... |
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Comment In: Tale Of Tales' Harvey: Game Developers Need To Think Holistically [News - 11/11/2011 - 10:11]
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I ended up writing a ... I ended up writing a blog post here on Gamasutra as some sort of response to this, with some impressions from what I gathered. You can read it here: http://www.gamasutra.com/blogs/SergioRosa/20111114/8886/RE Passionate Frustration Tale Of Tales Dark Journey.php |
[More Sergio Rosa Comments]
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