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Steve Fulton's Blog   Expert Blogs

 

Steve Fulton is has worked in the web and mobile game industry since 1995.  He spent 15 years at Mattel Toys as developer and development manager for Barbie and Hot Wheels web sites, creating games for a kids' audience before strking out on his own workign on Facebook and mobiel games.  Steve has been an editor for the indie game development blog 8bitrocket.com since 2006,  and has also written numerous articles for gamerdad.com, gamasutra.com, and armchairarcade.com.  He has co-written three books on web and game development: The Essential Guide To Flash Games (2010) and HTML5 Canvas (2011)., and HTML5 Canvas 2nd Edition (2013)     Steve is now the Senior Manager Of Software Development for Mattel Toys Digital Play, steve@8bitrocket.com, or Twitter @fultonbot

 

Expert Blogs

Posted by Steve Fulton on Mon, 29 Sep 2014 01:05:00 EDT in Design, Programming, Console/PC, Indie
While the story is more than 30 years old, the parallels in The Making Of Karateka to developing indie games today are uncanny. For me, reading it was an experience of universal truth, validation, and exhilaration at the unfolding development story.


Posted by Steve Fulton on Tue, 29 Apr 2014 01:09:00 EDT in Programming
My first BASIC programs were based on the features and limitations of the medium.


Posted by Steve Fulton on Sat, 15 Mar 2014 05:05:00 EDT in Programming, Production, Indie
Mochi Media will disappear in two weeks. It's a sad end for a service that help create the indie, viral, web game industry.


Posted by Steve Fulton on Tue, 07 May 2013 09:33:00 EDT in
Random Game Idea : A Twitter Feed Of Mostly Useless (But Sometimes Not) Fodder To Spark Your Imagination


Posted by Steve Fulton on Mon, 18 Feb 2013 08:04:00 EST in
HTML5 Canvas + Chrome + Webcam = Video Puzzle Of You (demo)


Posted by Steve Fulton on Wed, 23 Jan 2013 01:31:00 EST in Design, Smartphone/Tablet
I believe technology has reached the point where "retro" game collections can move beyond mere curious nostalgia, and truly return players to a specific time and place in their past.



Steve Fulton's Comments

Comment In: [News - 11/04/2014 - 04:07]

I Love this. I agree ...

I Love this. I agree with every word. Thanks for putting all together in one place.

Comment In: [News - 10/21/2014 - 04:11]

What a terrible mistake I ...

What a terrible mistake I feel sorry for all involved. Valve can 't let this stand, because it opens the door for similar abuse. At the same time, the developer has a great looking anyway, I 've not tried it game with no outlet for it. It 's far too ...

Comment In: [Blog - 09/29/2014 - 01:05]

I 'm glad you liked ...

I 'm glad you liked it Did you see the parallels for indie devs Yeah, i 'm now onto the POP journals too. Fascinating.

Comment In: [Blog - 04/29/2014 - 01:09]

Me too. I just don ...

Me too. I just don 't understand why I got rid of my discs. Duh

Comment In: [News - 09/15/2014 - 09:09]

Minecraft has many copyrighted and ...

Minecraft has many copyrighted and recognizable characters, and the kids know about of them.

Comment In: [News - 09/09/2014 - 06:38]

I wonder how this might ...

I wonder how this might affect Project Spark...