Sven Bergstrom's Blog
• designer and creator of video games and their pieces •
Working full time as the artist on Drifter with Colin. Available as instant access preorder (PC/Mac/Linux), available on Steam Early Access - also coming to PS4/Vita/iOS.
Find me on twitter or underscorediscovery.com
What are shaders? How do they work? What does it all mean? Here, I wrote a primer for you!
This post about path finding covers approaches I have been messing with to confront some of the issues I have with path finding on grids, like path results always look really rigid and unnatural. Voronoi / Delaunay and Graph Theory gives neat results.
Sven Bergstrom's Comments
[News - 10/09/2015 - 10:12]
[Blog - 01/09/2014 - 09:08]
My goal is not shortest, ...
My goal is not shortest, nor straightest paths as I don 't like how these look : Good reading though. I also mentioned that I didnt just increase resolution as a fix
[Blog - 10/14/2013 - 05:57]
I have to spend some ...
I have to spend some dedicated time to re-read this but skimming over it, it is fantastic. r nA monolithic amount of work and time put in and for that - Thank you
[Blog - 03/01/2013 - 01:31]
[Blog - 02/26/2013 - 10:04]
[Blog - 02/25/2013 - 11:38]
Seeing as I am being ...
Seeing as I am being brought into a context here which I feel is out of the context I was actually speaking but whatever , I might as well elaborate on what I meant by the statement I made. r n r nFeel free to read on a very interesting ...