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December 21, 2014
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Thibault Coupart's Blog

 

After studying urbanism, sociology and statistics at a master level in a french university, i studied one more year game design and level design into a video games school named Gamagora (based in Lyon).

I am currently working for Adictiz as a Game Data Analyst and have now one year of experience in the industry, gathering In-game data about Users and providing recommendations for the management.

 

Thibault Coupart's Comments

Comment In: [Blog - 11/24/2014 - 03:52]

Nice article : As a ...

Nice article : As a Life time value Fan I hope more studio will adopt a more generous approach to their monetization strategy :

Comment In: [News - 11/13/2014 - 08:36]

Basically you are preventing the ...

Basically you are preventing the player to play. Or to pay/viralize/wait if he wants to continue to play. It naturally extends the life duration of the game without any efforts. r n r nBut mainly this is a frustrating mechanic which basically trades retention for monetization and/or virality. You are ...

Comment In: [News - 11/04/2014 - 04:07]

Yes, as a data scientist ...

Yes, as a data scientist working for the video game industry, I can 't agree more. In my everyday work, I have to produce what I call the performance measurement metrics like LTV which is the most important one not quoted in this article though and user segmentation and others ...

Comment In: [Blog - 08/11/2014 - 09:58]

Very good and concrete article. ...

Very good and concrete article. r n r n glancing toward the market team

Comment In: [News - 08/11/2014 - 11:06]

and this is where we ...

and this is where we need real data to state about the topic of monetization vs churn in the case of Lol :

Comment In: [News - 08/12/2014 - 07:40]

agree : especially in the ...

agree : especially in the world of casual gaming