After studying urbanism, sociology and statistics at a master level in a french university, i studied one more year game design and level design into a video games school named Gamagora (based in Lyon).
I am currently working for Adictiz as a Game Data Analyst and have now one year of experience in the industry, gathering In-game data about Users and providing recommendations for the management.
[Blog - 11/24/2014 - 03:52]
Nice article : As a ...
Nice article : As a Life time value Fan I hope more studio will adopt a more generous approach to their monetization strategy :
[News - 11/13/2014 - 08:36]
Basically you are preventing the ...
Basically you are preventing the player to play. Or to pay/viralize/wait if he wants to continue to play. It naturally extends the life duration of the game without any efforts. r n r nBut mainly this is a frustrating mechanic which basically trades retention for monetization and/or virality. You are ...
[News - 11/04/2014 - 04:07]
Yes, as a data scientist ...
Yes, as a data scientist working for the video game industry, I can 't agree more. In my everyday work, I have to produce what I call the performance measurement metrics like LTV which is the most important one not quoted in this article though and user segmentation and others ...
[Blog - 08/11/2014 - 09:58]
[News - 08/11/2014 - 11:06]
and this is where we ...
and this is where we need real data to state about the topic of monetization vs churn in the case of Lol :
[News - 08/12/2014 - 07:40]