Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 21, 2014
arrowPress Releases
October 21, 2014
PR Newswire
View All
View All     Submit Event

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Thibault Coupart's Blog


After studying urbanism, sociology and statistics at a master level in a french university, i studied one more year game design and level design into a video games school named Gamagora (based in Lyon).

I am currently working for Adictiz as a Game Data Analyst and have now one year of experience in the industry, gathering In-game data about Users and providing recommendations for the management.


Thibault Coupart's Comments

Comment In: [Blog - 08/11/2014 - 09:58]

Very good and concrete article. ...

Very good and concrete article. r n r n glancing toward the market team

Comment In: [News - 08/11/2014 - 11:06]

and this is where we ...

and this is where we need real data to state about the topic of monetization vs churn in the case of Lol :

Comment In: [News - 08/12/2014 - 07:40]

agree : especially in the ...

agree : especially in the world of casual gaming

Comment In: [News - 05/01/2013 - 12:17]

Dictature always had the advantage ...

Dictature always had the advantage to be more efficient than democracy for accelerating the decision process, nothing new here. r n r nBut you deprive your project from individual creativity and ability to bring interesting idea on the game that you would have missed, because you are not perfect and ...

Comment In: [News - 07/11/2012 - 01:12]

The old gamers retired who ...

The old gamers retired who want to come back on console are the audience of this. r n r nSince 15 years, we have always seen the same marketing oriented product on console but my point is : young gamers of 1995 - 2005 are... old gamers in 2012 that ...

Comment In: [News - 07/10/2012 - 10:21]

not that far from 3 ...

not that far from 3 millions now... oh my god :