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Thibault Coupart's Blog

 

After studying urbanism, sociology and statistics at a master level in a french university, i studied one more year game design and level design into a video games school named Gamagora (based in Lyon).

I am currently working for Adictiz as a Game Data Analyst and have now one year of experience in the industry, gathering In-game data about Users and providing recommendations for the management.

 

Thibault Coupart's Comments

Comment In: [Blog - 01/20/2015 - 11:39]

No worries Paul, r n ...

No worries Paul, r n r nI have to say I did not read everything/every details that you have written about the study, I just winced on some of the charts presented and briefly considered the goal of the study, so do not hesitate to defend your method : maybe ...

Comment In: [News - 01/22/2015 - 03:59]

So happy to see an ...

So happy to see an article about this game - I love the Artistic direction, the music, and the initial game design intention is very interesting as well but oh my god some of its applications are ... well sometimes very frustrating. r nAs you mentioned it, you are trading ...

Comment In: [Blog - 01/09/2015 - 01:32]

Actually, both together tableau and ...

Actually, both together tableau and R are very good and complementary to each other. Tableau will be great for the descriptive part of the analysis and the ability to travel easily through the data set, whereas R will be great for advanced statistical operations. r nYou can connect Tableau on ...

Comment In: [Blog - 11/24/2014 - 03:52]

Nice article : As a ...

Nice article : As a Life time value Fan I hope more studio will adopt a more generous approach to their monetization strategy :

Comment In: [News - 11/13/2014 - 08:36]

Basically you are preventing the ...

Basically you are preventing the player to play. Or to pay/viralize/wait if he wants to continue to play. It naturally extends the life duration of the game without any efforts. r n r nBut mainly this is a frustrating mechanic which basically trades retention for monetization and/or virality. You are ...

Comment In: [News - 11/04/2014 - 04:07]

Yes, as a data scientist ...

Yes, as a data scientist working for the video game industry, I can 't agree more. In my everyday work, I have to produce what I call the performance measurement metrics like LTV which is the most important one not quoted in this article though and user segmentation and others ...