Gamasutra: The Art & Business of Making Gamesspacer
 

Thomas Happ's Blog

 

Tom Happ, author of the indie Metroidvania game, Axiom Verge. Works at Petroglyph the rest of the time.

Follow my twitter feed @AxiomVerge.

 

Thomas Happ's Comments

Comment In: [News - 09/13/2016 - 11:57]

I don 't seem to ...

I don 't seem to have been affected score wise, but it doesn 't seem right that humble widget buyers purchasing a steam key can 't leave a review.

Comment In: [Blog - 09/06/2016 - 09:54]

The continued maintenance clause sounds ...

The continued maintenance clause sounds good to me going forward. But is there a way to save existing games without havibg to renegotiate their contracts

Comment In: [News - 08/18/2016 - 03:00]

I guess the influencers will ...

I guess the influencers will need to hold press conferences instead.

Comment In: [News - 08/03/2016 - 04:08]

Especially with small studios and ...

Especially with small studios and indies, I think they forget that we are people and not just faceless organizations.

Comment In: [Blog - 07/28/2016 - 10:03]

Also consider releasing in Japan...my ...

Also consider releasing in Japan...my friend Matthew Doucette found that Score Rush did ok in the west but sold like gangbusters there.

Comment In: [Blog - 07/26/2016 - 06:25]

Definitely a consideration in Bit ...

Definitely a consideration in Bit Kid 's Chasm...they originally had a much more randomized world design but it turned out to be too random. So they opted for a mix of nonrandom areas and randomized areas with key nonrandom elements to kind of stabilize the experience.