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April 21, 2014
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April 21, 2014
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Thomas Happ's Blog

 

Tom Happ, author of the indie Metroidvania game, Axiom Verge. Works at Petroglyph the rest of the time.

Follow my twitter feed @AxiomVerge.

 

Thomas Happ's Comments

Comment In: [Blog - 04/11/2014 - 02:34]

I really dislike programming tests. ...

I really dislike programming tests. It 's like time to dig out the textbooks and remember stuff you 'd forgotten years ago because they 're not things you 've used since. And usually you need to finish them in less than an hour. I 'd prefer to send a sample ...

Comment In: [Blog - 04/03/2014 - 01:52]

My favorite crunch was at ...

My favorite crunch was at Tiburon - and no, I don 't mean the free Captain Crunch breakfast cereal provided in the break room. While other studios will generally leave crunch as an unplanned-for overtime that happens when you fall behind schedule, the EA crunch was built into the schedule ...

Comment In: [Blog - 03/27/2014 - 08:32]

I second the part about ...

I second the part about interruptions and the migraines they can cause.

Comment In: [News - 03/12/2014 - 04:38]

W00T ...

W00T

Comment In: [Blog - 03/10/2014 - 05:52]

Thanks for the article. I ...

Thanks for the article. I wonder if there are metrics for what happens if you release in English in, say, Europe, where a lot of folks will understand English anyway Does it hurt your sales What if you wait until a later patch to localize

Comment In: [Blog - 03/04/2014 - 05:12]

I 've not used Unity, ...

I 've not used Unity, but I feel uneasy about the 1-frame lag in Unity resolving collisions, like maybe your main game loop is doing things out of order Does Unity let you control that kind of thing