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August 18, 2017
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Thomas Happ's Blog


Tom Happ, author of the indie Metroidvania game, Axiom Verge. Works at Petroglyph the rest of the time.

Follow my twitter feed @AxiomVerge.


Thomas Happ's Comments

Comment In: [News - 07/10/2017 - 10:56]

I know it 's not ...

I know it 's not as simple as this, but I kinda feel like this game was a 9 and all the backlash was because everyone expected a 10. Certainly there were worse games that got better praise this year.

Comment In: [News - 02/17/2017 - 06:54]

The thing that always scared ...

The thing that always scared me about this flat hierarchy model is what if you were a great designer/artist/coder/etc but get brushed aside by louder, bigger egos, not really having someonr above you to recognize you and empower you, and the game okay, customer suffers for it

Comment In: [News - 02/17/2017 - 04:51]

Kind of agree with TC ...

Kind of agree with TC - games like Until Dawn are more spiritually akin to tabletop RPGs than Dragon Warrior or Skyrim. The stat based stuff was always secondary.

Comment In: [News - 02/03/2017 - 04:43]

Indies could well be what ...

Indies could well be what makes or breaks the switch. I just don 't see the EAs and Ubisofts of the world shifting their focus from flops and fill rate. And indie games tend to be mech friendlier playing on the go. Personally I could see the Switch turning into ...

Comment In: [Blog - 12/01/2016 - 11:49]

I know I 'm an ...

I know I 'm an outlier, but for me the only reason to be indie is to make the kinds of games I want to make. If I that happened to be at odds with the kinds of games people wanted to buy, I 'd do something else and leave ...

Comment In: [Blog - 11/07/2016 - 03:42]

Playing competitive games online seems ...

Playing competitive games online seems a bit more forgiving when the team size is bigger, like in Battlefield or End of Nations, where you are one among hundreds or dozens.