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August 28, 2016
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August 28, 2016
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Thomas Happ's Blog

 

Tom Happ, author of the indie Metroidvania game, Axiom Verge. Works at Petroglyph the rest of the time.

Follow my twitter feed @AxiomVerge.

 

Thomas Happ's Comments

Comment In: [News - 08/18/2016 - 03:00]

I guess the influencers will ...

I guess the influencers will need to hold press conferences instead.

Comment In: [News - 08/03/2016 - 04:08]

Especially with small studios and ...

Especially with small studios and indies, I think they forget that we are people and not just faceless organizations.

Comment In: [Blog - 07/28/2016 - 10:03]

Also consider releasing in Japan...my ...

Also consider releasing in Japan...my friend Matthew Doucette found that Score Rush did ok in the west but sold like gangbusters there.

Comment In: [Blog - 07/26/2016 - 06:25]

Definitely a consideration in Bit ...

Definitely a consideration in Bit Kid 's Chasm...they originally had a much more randomized world design but it turned out to be too random. So they opted for a mix of nonrandom areas and randomized areas with key nonrandom elements to kind of stabilize the experience.

Comment In: [News - 07/26/2016 - 11:36]

No mention of a second ...

No mention of a second screen built into the portable...I wonder if they have given up on that paradigm r n r nAlso intetested to hear if they 've kept the 3D screen.

Comment In: [News - 06/30/2016 - 07:47]

I wonder if they or ...

I wonder if they or Bitmap ever tried to negotiate a licensing deal like, say, whatever is done by Pima for their guides