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April 23, 2017
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Tim Tavernier's Blog

 
 

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Posted by Tim Tavernier on Mon, 03 Jan 2011 05:52:00 EST in Business/Marketing
The PewResearchCenter has released it's yearly survey data of what internet users actually buy online. Let's have a look!


Posted by Tim Tavernier on Thu, 16 Dec 2010 12:35:00 EST in Business/Marketing
Videogame Business the last 5-10 years has been defined by one huge process: Disruption. And it will only get worse, so learn what it does now or be caught later with your pants down.


Posted by Tim Tavernier on Fri, 27 Aug 2010 07:10:00 EDT in Design
What can we learn from the most successful and influential game-company in the world? A mentality change for one. Here are some pointers.


Posted by Tim Tavernier on Thu, 22 Jul 2010 12:52:00 EDT in
Looking at the past, in many ways, a dreadfull potential future has come up: Successors for the Playstation and the Xbox could very well not happen. I will examine in multiple posts the how's and why's.


Posted by Tim Tavernier on Wed, 16 Jun 2010 01:52:00 EDT in Business/Marketing
I often use a complete arbitrary border of 10 million copies sold to show if a game (or game aspect) is moving gaming forward or not. While it is arbitrary, it also has meaning.


Posted by Tim Tavernier on Thu, 10 Jun 2010 03:02:00 EDT in Design
Using bottom-up analysis techniques, I analyze Gian Mancuso's reasoning in a attempt to justify his personal preference of absolute authorial control in the story-telling aspect of Videogames by Game-designers.



Tim Tavernier's Comments

Comment In: [Blog - 04/13/2011 - 08:21]

That's a good starting initiative ...

That's a good starting initiative to do..just ask the damn pirates what they do...who would have thaught But I wouldn't put that much weight on one such poll. When multiple ones are showing the same trend, then we can really shove it up the DRM-using publishers behinds.

Comment In: [News - 04/12/2011 - 11:22]

The original Wii Play became ...

The original Wii Play became the best-selling console game ever released at retail in the United States last year, with approximately 27.4 million copies sold worldwide as of March 2010. Much of its success came from the fact that alongside a software-only SKU, it also was sold bundled with a ...

Comment In: [Blog - 04/12/2011 - 11:31]

Agree with some points, disagree ...

Agree with some points, disagree with other points but most of the time screaming inside but it's right in front of you . Look at your comparison chart... Loot seemingly is the most common entity in RPG's. Because of the single common mechanic in RPG's: getting stronger. RPG's are games ...

Comment In: [Blog - 04/09/2011 - 03:50]

How are the toylike elements ...

How are the toylike elements more universal than the aesthetic or literary elements Because the use of games is not limited to humans. The animal kingdom knows many races where young ones play with each other or with adults to sharpen their skills and build their physique. This suggest that ...

Comment In: [Blog - 04/06/2011 - 11:56]

Woot More misinformation propaganda from ...

Woot More misinformation propaganda from the 3D pr-droid. After failing to deliver decisive arguments against function-based analysis, after failing to give sufficient information of the survey sample used anyone who thinks that survey data is any kind of represantive if greatly fooling him/herself , he is now selling those false ...

Comment In: [Blog - 04/04/2011 - 10:24]

I'm of the doctrine that ...

I'm of the doctrine that any effort to use narrative analysis on videogames is a wastefull effort. Mostly because the people doing it don't really seem to know what videogames mean in a narrative way. Take this quote for example. Videogames represent a form of storytelling wherein the player is ...