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Tom Battey's Blog

 

Tom Battey is an author and someone who occasionally writes about videogames. His works of fiction, ranging from science fiction thrillers to psychological fantasy, as well as his various blogging ventures can be found at tombattey.com. He also tweets on Twitter and...uh...faces on Facebook.

 

Member Blogs

Posted by Tom Battey on Wed, 09 Apr 2014 01:35:00 EDT in Design, Console/PC, Social/Online
When games rely on an active online player base to populate their worlds, what happens when we pick up these games in a few years time only to find that no one is playing anymore?


Posted by Tom Battey on Wed, 29 Jan 2014 01:41:00 EST in Design, Console/PC, Indie
A relentless focus on innovation means we can lose the ability to express ourselves through certain game genres. We need to get over innovation and start enjoying games in their own rights.


Posted by Tom Battey on Thu, 16 Jan 2014 01:24:00 EST in Business/Marketing, Design, Console/PC, Indie, Crowdfunding
Broken Age represents a new type of gaming experience - one that blurs the line between customer and developer. What does this mean for games criticism?


Posted by Tom Battey on Wed, 04 Dec 2013 02:27:00 EST in Design, Console/PC
In celebration of the recent launch of A Link Between Worlds, I embark on a frankly pointless quest to identify what would make the perfect Zelda game.


Posted by Tom Battey on Thu, 28 Nov 2013 03:18:00 EST in Business/Marketing, Design, Smartphone/Tablet
What happens when you want to pay for a game, but the game doesn't offer you an appealing way to spend money?


Posted by Tom Battey on Thu, 07 Nov 2013 02:49:00 EST in Design, Console/PC
Or: why GTAV fails to tell a Hollywood-style narrative.



Tom Battey's Comments

Comment In: [Blog - 04/09/2014 - 01:35]

The games themselves are still ...

The games themselves are still great as a purely single player experience, if a little lacking in soul hah . However, there are some sections of the games, particularly certain bosses, that are clearly designed with multiplayer in mind. Having to do these solo dramatically increases the difficulty, and significantly ...

Comment In: [Blog - 01/29/2014 - 01:41]

You 're right that the ...

You 're right that the boxed product market has limited developers ability to serve niche audiences - but now that digital distribution and crowd funding have widened the market, I feel we should stop criticising games for deliberately choosing to appeal to a niche audience.

Comment In: [Blog - 01/16/2014 - 01:24]

It 's an interesting point ...

It 's an interesting point - our experience of game, and thus our ability to critique it, is usually limited to the game itself, and it 's pre-launch marketing material. The marketing material can influence how we experience a game - we 'll judge things as 'overhyped ' if they ...

Comment In: [News - 01/15/2014 - 12:20]

Crowdfunding certainly does change the ...

Crowdfunding certainly does change the way that players - and press - experience a game. I 'm playing Broken Age now having followed the project for a year and a half, having watched key decisions being made and seen the effects those decisions have had on the people making the ...

Comment In: [Blog - 12/16/2013 - 09:49]

Writing good sci-fi is hard. ...

Writing good sci-fi is hard. Much harder that I thought it would be, anyway. I assumed as I 'd grown up reading a ton of the stuff I 'd be able to write something similar with minimal effort. Not the case. r n r nI started with a great sci-fi ...

Comment In: [Blog - 10/25/2013 - 01:23]

Oh man, potential Windows 8 ...

Oh man, potential Windows 8 customer right there Perhaps that interface isn 't so misguided after all... r n r nSometimes I do stop and think about how much technology has come on in my relatively short lifetime. I 'll be about to yell at my phone for not refreshing ...