Viktor Eisenmann's Blog
Passionate about games since was a child, I started to venture into creating games in mid-2004 using free software.
Now, working as a game designer, I want to improve my knowledge and disseminate the game culture in Brazil.
P.T “demo-game-teaser” was introduced in August 12th during the 2014 Gamescom Edition and shocked everyone with it graphics and horror ambience. In this blog post we will analysis the factors that create this fantastic and horrifying experience.
Why in side scrollers games the character must move to the right of the screen? How I was able to play so many different games when I was a kid, without having someone to teach me? This blog post is a study, an attempt to answer those questions.
Viktor Eisenmann's Comments
[News - 02/19/2016 - 12:03]
[Blog - 09/28/2015 - 01:25]
OMG I was thinking about ...
OMG I was thinking about the rat experiment yesterday Trying to find an article about it, and today... BANG Here it is Thank you r n r nI really enjoy studying how psychology works on games and how it affect player 's behaviour. r nAs humans, we are not random ...
[News - 02/11/2015 - 04:46]
Very interesting... A few years ...
Very interesting... A few years ago I saw a horror game that acessing the menu map, weapons, items wouldn 't pause the game, so it also made players afraid. The menu was an animation of the character opening his jacket and searching his pockets. r n r nAlso, Resident Evil ...
[Blog - 11/11/2014 - 01:39]
In my opinion, a good ...
In my opinion, a good way to really scare the audience is to play with our most basic and intrinsic feelings, such as Claustrophobia fear of being closed in and Nyctophobia fear of dark . And this can be used in Level Design, game mechanics and ambiance. r n r ...
[Blog - 10/29/2014 - 01:59]
[Blog - 10/06/2014 - 04:55]
I like to work with ...
I like to work with Google Docs, it 's live edited and can display .gifs The usage of gifs to show a rule or a mechanism you want it 's just great I also use Trello to specify every task, and I create checklist on every card to help artists ...