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Viktor Eisenmann's Blog

 

Passionate about games since was a child, I started to venture into creating games in mid-2004 using free software. 

Now, working as a game designer, I want to improve my knowledge and disseminate the game culture in Brazil.

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Member Blogs

Posted by Viktor Eisenmann on Thu, 18 Sep 2014 10:27:00 EDT in Design, Console/PC
P.T “demo-game-teaser” was introduced in August 12th during the 2014 Gamescom Edition and shocked everyone with it graphics and horror ambience. In this blog post we will analysis the factors that create this fantastic and horrifying experience.


Posted by Viktor Eisenmann on Sun, 15 Jun 2014 10:24:00 EDT in Design, Art, Console/PC
Why in side scrollers games the character must move to the right of the screen? How I was able to play so many different games when I was a kid, without having someone to teach me? This blog post is a study, an attempt to answer those questions.



Viktor Eisenmann's Comments

Comment In: [Blog - 11/11/2014 - 01:39]

In my opinion, a good ...

In my opinion, a good way to really scare the audience is to play with our most basic and intrinsic feelings, such as Claustrophobia fear of being closed in and Nyctophobia fear of dark . And this can be used in Level Design, game mechanics and ambiance. r n r ...

Comment In: [Blog - 10/29/2014 - 01:59]

Awesome article I could never ...

Awesome article I could never think of a playable UI to teach players. Very clever and useful r n r nWorking for a game company that creates business games, we have to produce games for a big variety of players, and very often are people who has never touched a ...

Comment In: [Blog - 10/06/2014 - 04:55]

I like to work with ...

I like to work with Google Docs, it 's live edited and can display .gifs The usage of gifs to show a rule or a mechanism you want it 's just great I also use Trello to specify every task, and I create checklist on every card to help artists ...

Comment In: [Blog - 09/18/2014 - 10:27]

Those slight changes makes the ...

Those slight changes makes the player feel confused, but at the same time is a clue to indicate progress in the game. The player will keep moving to check if the difference he has noted is still there or not, and by this way, the game will progress.

Comment In: [Blog - 07/09/2014 - 08:53]

Outstanding It look 's fantastic ...

Outstanding It look 's fantastic r nVery clever way to fade to white background objects r n r nGood job

Comment In: [Blog - 06/15/2014 - 10:24]

The post is not a ...

The post is not a rule. Of course, a game must be diferent from the other, it depends in what they want the player to feel . If exploration is an objective in the game, then going up, down, left or right is an option too, as you said.