Viktor Eisenmann's Blog
Passionate about games since was a child, I started to venture into creating games in mid-2004 using free software.
Now, working as a game designer, I want to improve my knowledge and disseminate the game culture in Brazil.
P.T “demo-game-teaser” was introduced in August 12th during the 2014 Gamescom Edition and shocked everyone with it graphics and horror ambience. In this blog post we will analysis the factors that create this fantastic and horrifying experience.
Why in side scrollers games the character must move to the right of the screen? How I was able to play so many different games when I was a kid, without having someone to teach me? This blog post is a study, an attempt to answer those questions.
Viktor Eisenmann's Comments
[Blog - 09/28/2015 - 01:25]
In my opinion, this is ...
In my opinion, this is not unethical. r nLet 's says that by collecting data, I know how many wins and losses a player have. If the player have many losses, I can give to him a special card. Something to make him happy and keep playing. It might be ...
[News - 02/11/2015 - 04:46]
When the player reaches a ...
When the player reaches a save terminal a message pops up warning that enemies are nearby or is all clear. r n r nThis way, the game gives all responsibility to the player. If even knowing that enemies are close and he saves the game, well, it 's his fault, ...
[Blog - 11/11/2014 - 01:39]
In my opinion, a good ...
In my opinion, a good way to really scare the audience is to play with our most basic and intrinsic feelings, such as Claustrophobia fear of being closed in and Nyctophobia fear of dark . And this can be used in Level Design, game mechanics and ambiance. r n r ...
[Blog - 10/29/2014 - 01:59]
[Blog - 10/06/2014 - 04:55]
I like to work with ...
I like to work with Google Docs, it 's live edited and can display .gifs The usage of gifs to show a rule or a mechanism you want it 's just great I also use Trello to specify every task, and I create checklist on every card to help artists ...
[Blog - 09/18/2014 - 10:27]
Those slight changes makes the ...
Those slight changes makes the player feel confused, but at the same time is a clue to indicate progress in the game. The player will keep moving to check if the difference he has noted is still there or not, and by this way, the game will progress.