I’m currently working as a software engineer at Fabrication Games, an independent game development studio in Stockholm focusing on mobile games.
I have recently released Bugfest, an addictive cartoony bug squishing game for iPhonem iPad and web browser.
I have previously worked for DICE as lead programmer on Battlefield Heroes and tech engineer on Battlefield Play4Free.
You can access my personal website at http://www.fatalfrog.com.
Postmortem of Bugfest, a game developed for iPhone, iPad and Web Browser with the Unity engine.
[News - 06/30/2017 - 02:00]
Wow, I really have a ...
Wow, I really have a hard time believing that Blizzard lost the source code to one of their legendary games...
[News - 05/21/2014 - 08:04]
It 's simple: it 's ...
It 's simple: it 's the god damn awful winter. When you have 6 months to spend indoors and have a computer nearby, you 're bound to spend some quality time with it :
[News - 05/21/2014 - 12:49]
[Blog - 05/14/2014 - 04:49]
I wouldn 't put all ...
I wouldn 't put all F2P games in the same bag. There 's a rather large chunk of them out there that I don 't find enjoyable at all: the kind that 's full of energy bars, timers, consumables and pay-to-win mechanics, most likely designed by a bunch of MBAs ...
[News - 05/09/2014 - 07:05]
Thanks for a good read. ...
Thanks for a good read. The Room games are brilliant btw, I think you 're really underselling them for the kind of quality experience you provide. I 'd gladly buy more of them at 5 a pop on mobile.
[News - 03/25/2014 - 05:56]