Zack Wood's Blog
This updated post from 2013 offers an in-depth look at Japanese developers' approach to worldbuilding and characters. It also explains key terms like "sekaikan," which is used frequently in discussion of games and other media in Japan.
What is "monster love" and why do we need more of it? This post explores how games treat monsters and the unknown.
In advance of the new Mac version of RPG Maker coming out on October 23rd (RPG Maker MV), I wrote this recap of some of the weirdest and wildest RPG Maker games that I discovered during research for making my own.
As someone constantly on the look-out for otherworldly and heart-warming journeys through alien worlds, I just have to inform you about the following five fantastic, flawed, and forgotten RPGs.
The Fire Emblem series' unique approach to character development and relationships, combining story and strategy.
Any RPG fan knows the feeling when battle stops being fun and starts being work, when you're just grinding because you feel you have to.
But it isn't necessary- just look at what some of the classic RPGs have done to keep "leveling up" fun!
Zack Wood's Comments
[Blog - 05/30/2017 - 09:19]
Interesting write-up. I 'm really ...
Interesting write-up. I 'm really interested in the idea of leaving the history of the conversation on the screen. I think that could go somewhere r n r nYou mentioned the characters bouncing - I feel like a whole other post could be written on if/how much/in what way characters ...
[Blog - 05/16/2017 - 09:52]
[Blog - 04/26/2017 - 09:28]
Wow, I hadn 't heard ...
Wow, I hadn 't heard of Zeno Clash, but the monsters look great although I usually prefer non-humanoid monsters . I 'll have to check it out more : r n r nMax and Okilele remind me of There 's a Nightmare in My Closet, which I actually found quite ...
[Blog - 01/26/2015 - 03:41]
[Blog - 12/29/2014 - 02:17]
That 's true. A more ...
That 's true. A more central version would be a lot of fun. r n r nSpeaking of which, I haven 't played any Persona games
[Blog - 11/21/2014 - 02:24]
I get your point, and ...
I get your point, and of course randomized dungeons and well-designed systems are fun for replayability, but there is definitely something incredibly fun about a set route that has been carefully crafted to be fun. The new Super Mario Bros games for Wii and Wii U are the best examples ...